Server now seperates links and media. Client now embeds links, but not media.
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parent
a83dbdcb7f
commit
23df4f88f9
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@ -79,45 +79,45 @@ module.exports = class{
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}
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}
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relayUserChat(socket, msg, type){
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relayUserChat(socket, msg, type, links){
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const user = this.server.getSocketInfo(socket);
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this.relayChat(user.user, user.flair, user.highLevel, msg, type, socket.chan)
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this.relayChat(user.user, user.flair, user.highLevel, msg, type, socket.chan, links)
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}
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relayChat(user, flair, highLevel, msg, type = 'chat', chan){
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this.server.io.in(chan).emit("chatMessage", {user, flair, highLevel, msg, type});
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relayChat(user, flair, highLevel, msg, type = 'chat', chan, links){
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this.server.io.in(chan).emit("chatMessage", {user, flair, highLevel, msg, type, links});
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}
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relayServerWisper(socket, user, flair, highLevel, msg, type){
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socket.emit("chatMessage", {user, flair, highLevel, msg, type});
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relayServerWisper(socket, user, flair, highLevel, msg, type, links){
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socket.emit("chatMessage", {user, flair, highLevel, msg, type, links});
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}
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relayGlobalChat(user, flair, highLevel, msg, type = 'chat'){
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this.server.io.emit("chatMessage", {user, flair, highLevel, msg, type});
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relayGlobalChat(user, flair, highLevel, msg, type = 'chat', links){
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this.server.io.emit("chatMessage", {user, flair, highLevel, msg, type, links});
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}
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relayTokeCallout(msg){
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this.relayGlobalChat("Tokebot", "", '∞', msg, "toke");
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relayTokeCallout(msg, links){
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this.relayGlobalChat("Tokebot", "", '∞', msg, "toke", links);
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}
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relayTokeWhisper(socket, msg){
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this.relayServerWisper(socket, "Tokebot", "", '∞', msg, "tokewhisper");
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relayTokeWhisper(socket, msg, links){
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this.relayServerWisper(socket, "Tokebot", "", '∞', msg, "tokewhisper", links);
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}
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relayGlobalTokeWhisper(msg){
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this.relayGlobalChat("Tokebot", "", '∞', msg, "tokewhisper");
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relayGlobalTokeWhisper(msg, links){
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this.relayGlobalChat("Tokebot", "", '∞', msg, "tokewhisper", links);
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}
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relayServerAnnouncement(msg){
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this.relayGlobalChat("Server", "", '∞', msg, "announcement");
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relayServerAnnouncement(msg, links){
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this.relayGlobalChat("Server", "", '∞', msg, "announcement", links);
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}
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relayChannelAnnouncement(chan, msg){
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relayChannelAnnouncement(chan, msg, links){
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const activeChan = this.server.activeChannels.get(chan);
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//If channel isn't null
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if(activeChan != null){
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this.relayChat("Channel", "", '∞', msg, "announcement", chan);
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this.relayChat("Channel", "", '∞', msg, "announcement", chan, links);
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}
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}
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@ -35,6 +35,7 @@ module.exports = class commandPreprocessor{
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this.socket = socket;
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this.sendFlag = true;
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this.rawData = data;
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this.chatType = 'chat';
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//If we don't pass sanatization/validation turn this car around
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if(!this.sanatizeCommand()){
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@ -45,8 +46,18 @@ module.exports = class commandPreprocessor{
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this.splitCommand();
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//Process the command
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await this.processServerCommand();
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//Send it as chat (assuming the flag isn't false)
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this.sendChat();
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//If we're going to relay this command as a message, continue on to chat processing
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if(this.sendFlag){
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//Create message from commandArray
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this.message = this.commandArray.join('').trimStart();
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//Validate links and mark them by embed type
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await this.markLinks();
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//Send the chat
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this.sendChat();
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}
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}
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sanatizeCommand(){
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@ -66,35 +77,72 @@ module.exports = class commandPreprocessor{
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async processServerCommand(){
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//If the raw message starts with '!' (skip commands that start with whitespace so people can send example commands in chat)
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if(this.rawData.msg[0] == '!'){
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//Create hash table to hold information about current command
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const commandObj = {
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socket: this.socket,
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commandArray: this.commandArray,
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argumentArray: this.argumentArray,
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rawData: this.rawData
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}
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//if it isn't just an exclimation point, and we have a real command
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if(this.argumentArray != null){
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if(this.commandProcessor[this.argumentArray[0].toLowerCase()] != null){
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//Process the command and use the return value to set the sendflag (true if command valid)
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this.sendFlag = await this.commandProcessor[this.argumentArray[0].toLowerCase()](commandObj);
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this.sendFlag = await this.commandProcessor[this.argumentArray[0].toLowerCase()](this);
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}else{
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//Process as toke command if we didnt get a match from the standard server-side command processor
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this.sendFlag = await this.tokebot.tokeProcessor(commandObj);
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this.sendFlag = await this.tokebot.tokeProcessor(this);
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}
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}
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}
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}
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sendChat(){
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//If the send flag is true
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if(this.sendFlag){
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//FUCKIN' SEND IT!
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this.chatHandler.relayUserChat(this.socket, this.commandArray.join('').trimStart());
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async markLinks(){
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const maxSize = 4000000;
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//Empty out the links array
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this.links = [];
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//For each link sent from the client
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//this.rawData.links.forEach((link) => {
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for (const link of this.rawData.links){
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//Set standard link type
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var linkType = 'link';
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//Pull content type
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var response = await fetch(link,{
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method: "HEAD",
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});
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//Get file type from header
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const fileType = response.headers.get('content-type');
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const fileSize = response.headers.get('content-length');
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//If they're reporting file types
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if(fileType != null){
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//If we have an image
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if(fileType.match('image/')){
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//If the file size is unreported OR it's smaller than 4MB (not all servers report this and images that big are pretty rare)
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if(fileSize == null || fileSize <= maxSize){
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//Mark link as an image
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linkType = 'image';
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}
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//If it's a video
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}else if(fileType.match('video/mp4' || 'video/webm')){
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//If the server is reporting file-size and it's reporting under 4MB (Reject unreported sizes to be on the safe side is video is huge)
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if(fileSize != null && fileSize <= maxSize){
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//mark link as a video
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linkType = 'video';
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}
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}
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}
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//Add a marked link object to our links array
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this.links.push({
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link,
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linkType
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});
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}
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}
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sendChat(){
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//FUCKIN' SEND IT!
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this.chatHandler.relayUserChat(this.socket, this.message, this.chatType, this.links);
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}
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}
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class commandProcessor{
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@ -104,27 +152,27 @@ class commandProcessor{
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}
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//Command keywords get run through .toLowerCase(), so we should use lowercase method names for command methods
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whisper(commandObj){
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whisper(preprocessor){
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//splice out our whisper
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commandObj.commandArray.splice(0,2);
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preprocessor.commandArray.splice(0,2);
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//send it
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this.chatHandler.relayUserChat(commandObj.socket, commandObj.commandArray.join(''), 'whisper');
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//Mark out the current message as a whisper
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preprocessor.chatType = 'whisper';
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//Make sure to throw the send flag
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return false;
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return true
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}
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async announce(commandObj){
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async announce(preprocessor){
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//Get the current channel from the database
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const chanDB = await channelModel.findOne({name: commandObj.socket.chan});
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const chanDB = await channelModel.findOne({name: preprocessor.socket.chan});
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//Check if the user has permission, and publicly shame them if they don't (lmao)
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if(chanDB != null && await chanDB.permCheck(commandObj.socket.user, 'announce')){
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if(chanDB != null && await chanDB.permCheck(preprocessor.socket.user, 'announce')){
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//splice out our whisper
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commandObj.commandArray.splice(0,2);
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preprocessor.commandArray.splice(0,2);
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//send it
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this.chatHandler.relayChannelAnnouncement(commandObj.socket.chan, commandObj.commandArray.join(''));
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this.chatHandler.relayChannelAnnouncement(preprocessor.socket.chan, preprocessor.commandArray.join(''));
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//throw send flag
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return false;
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}
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@ -133,13 +181,13 @@ class commandProcessor{
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return true;
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}
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async serverannounce(commandObj){
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async serverannounce(preprocessor){
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//Check if the user has permission, and publicly shame them if they don't (lmao)
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if(await permissionModel.permCheck(commandObj.socket.user, 'announce')){
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if(await permissionModel.permCheck(preprocessor.socket.user, 'announce')){
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//splice out our whisper
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commandObj.commandArray.splice(0,2);
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preprocessor.commandArray.splice(0,2);
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//send it
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this.chatHandler.relayServerAnnouncement(commandObj.commandArray.join(''));
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this.chatHandler.relayServerAnnouncement(preprocessor.commandArray.join(''));
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//throw send flag
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return false;
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}
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@ -148,14 +196,14 @@ class commandProcessor{
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return true;
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}
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async clear(commandObj){
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async clear(preprocessor){
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//Get the current channel from the database
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const chanDB = await channelModel.findOne({name: commandObj.socket.chan});
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const chanDB = await channelModel.findOne({name: preprocessor.socket.chan});
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//Check if the user has permission, and publicly shame them if they don't (lmao)
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if(await chanDB.permCheck(commandObj.socket.user, 'clearChat')){
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if(await chanDB.permCheck(preprocessor.socket.user, 'clearChat')){
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//Send off the command
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this.chatHandler.clearChat(commandObj.socket.chan, commandObj.argumentArray[1]);
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this.chatHandler.clearChat(preprocessor.socket.chan, preprocessor.argumentArray[1]);
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//throw send flag
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return false;
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}
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@ -295,6 +295,10 @@ select.panel-head-element{
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color: var(--accent1);
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}
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.chat-link{
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color: var(--focus0);
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}
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/* popup */
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.popup-backer{
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@ -11,6 +11,9 @@ class chatPostprocessor{
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//We could pass this through arguments but these functions wont be very interoperable anyways since they expect a purpose-made hashtable
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this.splitBody();
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//Inject links into un-processed placeholders
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this.processLinks();
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//Inject whitespace into un-processed words
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this.addWhitespace();
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@ -26,8 +29,8 @@ class chatPostprocessor{
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splitBody(){
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//Create an empty array to hold the body
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this.bodyArray = [];
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//Split string by words
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const splitString = this.chatBody.innerHTML.split(/\b/g); //Group words together
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//Split string by words (except for file seperator to keep link placeholders in-tact)
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const splitString = this.chatBody.innerHTML.split(/(?<!␜)\b(?!␜)/g); //Group words together
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//for each word in the splitstring
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splitString.forEach((string) => {
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@ -48,7 +51,18 @@ class chatPostprocessor{
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//Extract strings into the empty array
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this.bodyArray.forEach((wordObj) => {
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stringArray.push(wordObj.string);
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if(wordObj.type == 'word'){
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stringArray.push(wordObj.string);
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}else if(wordObj.type == 'link'){
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//Create a link node from our link
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const link = document.createElement('a');
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link.classList.add('chat-link');
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link.href = wordObj.link;
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link.innerHTML = wordObj.link;
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//Inject it into the original string, and add it to string array
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stringArray.push(wordObj.string.replace('␜',link.outerHTML));
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}
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});
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//Join the strings to fill the chat entry
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@ -62,7 +76,6 @@ class chatPostprocessor{
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if(wordObj.type == "word"){
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var wordArray = [];
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//Add invisible whitespace in-between characters to keep it from breaking page layout
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//this.bodyArray[index].string = wordObj.string.split("").join("ㅤ");
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this.bodyArray[wordIndex].string.split("").forEach((char, charIndex) => {
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wordArray.push(char);
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//After eight characters
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@ -78,6 +91,24 @@ class chatPostprocessor{
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});
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}
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processLinks(){
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this.rawData.links.forEach((link, linkIndex) => {
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this.bodyArray.forEach((wordObj, wordIndex) => {
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//Check current wordobj for link (placeholder may contain whitespace with it)
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if(wordObj.string.match(`␜${linkIndex}␜`)){
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//Set current word object in the body array to the new link object
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this.bodyArray[wordIndex] = {
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//Don't want to use a numbered placeholder to make this easier during body injection
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//but we also don't want to clobber any surrounding whitespace
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string: wordObj.string.replace(`␜${linkIndex}␜`, '␜'),
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link: link.link,
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type: "link"
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}
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}
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})
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});
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}
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handleChatType(){
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if(this.rawData.type == "whisper"){
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//add whisper class
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