Implemented back-end for basic time-based queueing system.
This commit is contained in:
parent
f38eae170d
commit
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@ -54,6 +54,9 @@ module.exports = class{
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//if everything looks good, admit the connection to the channel
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socket.join(socket.chan);
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//Define per-channel event listeners
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this.queue.defineListeners(socket);
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//Hand off the connection initiation to it's user object
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await userObj.handleConnection(userDB, chanDB, socket)
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@ -23,7 +23,7 @@ const loggerUtils = require('../../utils/loggerUtils');
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const csrfUtils = require('../../utils/csrfUtils');
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const activeChannel = require('./activeChannel');
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const chatHandler = require('./chatHandler');
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const mediaYanker = require('./media/yanker');
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//const mediaYanker = require('./media/yanker');
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module.exports = class{
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constructor(io){
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@ -35,7 +35,7 @@ module.exports = class{
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//Load server components
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this.chatHandler = new chatHandler(this);
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this.mediaYanker = new mediaYanker(this);
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//this.mediaYanker = new mediaYanker(this);
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//Handle connections from socket.io
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io.on("connection", this.handleConnection.bind(this) );
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@ -73,7 +73,6 @@ module.exports = class{
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//Define listeners for inter-channel classes
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this.defineListeners(socket);
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this.chatHandler.defineListeners(socket);
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this.mediaYanker.defineListeners(socket);
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//Hand off the connection to it's given active channel object
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//Lil' hacky to pass chanDB like that, but why double up on DB calls?
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@ -46,7 +46,7 @@ module.exports = class{
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this.sendUsedTokes(userDB);
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//Send out the currently playing item
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this.channel.queue.sendQueue(socket);
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this.channel.queue.sendMedia(socket);
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//Tattoo hashed IP address to user account for seven days
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await userDB.tattooIPRecord(socket.handshake.address);
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@ -16,6 +16,8 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//Local imports
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const queuedMedia = require('./queuedMedia');
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const yanker = require('../../../utils/media/yanker');
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const loggerUtils = require('../../../utils/loggerUtils');
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module.exports = class{
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constructor(server, channel){
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@ -23,23 +25,137 @@ module.exports = class{
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this.server = server
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//Set channel
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this.channel = channel;
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//Create map to hold currently queued media
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this.schedule = new Map();
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//Create variable to hold sync delta in ms
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this.syncDelta = 1000;
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//Create variable to hold current timestamp within the video
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this.timestamp = 0;
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//Create variable to hold sync timer
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this.syncTimer = null;
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//Create variable to hold next playing item timer
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this.nextTimer = null;
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//Create variable to hold currently playing media object
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this.nowPlaying = null;
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}
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queueMedia(inputMedia){
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//Create new media object, set start time to now
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const mediaObj = queuedMedia.fromMedia(inputMedia, new Date().getTime());
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defineListeners(socket){
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socket.on("queue", (data) => {this.queueURL(socket, data)});
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}
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//Start playback
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this.start(mediaObj);
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async queueURL(socket, data){
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try{
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//pull URL and start time from data
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let {url, start} = data;
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//Pull media list
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const mediaList = await yanker.yankMedia(url);
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//Queue the first media object given
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this.queueMedia(mediaList[0], start, socket);
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}catch(err){
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return loggerUtils.socketExceptionHandler(socket, err);
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}
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}
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//Default start time to now + half a second to give everyone time to process shit
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queueMedia(inputMedia, start = new Date().getTime() + 50, socket){
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//Create a new media queued object, set start time to now
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const mediaObj = queuedMedia.fromMedia(inputMedia, start);
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//schedule the media
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this.scheduleMedia(mediaObj, socket);
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//Refresh the next timer to ensure whatever comes on next is right
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this.refreshNextTimer();
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}
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refreshNextTimer(){
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//Grab the next item
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const nextItem = this.getNextItem();
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//If we have no next item
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if(nextItem == null){
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//Fuck off and die
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return;
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}
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//Calculate the amount of time in ms that the next item will start in
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const startsIn = nextItem.startTime - new Date().getTime();
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//Clear out any item that might be up next
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clearTimeout(this.nextTimer);
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//Set the next timer
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this.nextTimer = setTimeout(()=>{this.start(nextItem)}, startsIn);
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}
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scheduleMedia(mediaObj, socket){
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/* This is a fun method and I think it deserves it's own little explination...
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Since we're working with a time based schedule, using start epochs as keys for our iterable seemed the best option
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I don't want to store everything in a sparse array because that *feels* icky, and would probably be a pain in the ass.
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Maps seem like a good choice, if it wheren't for the issue of keeping them ordered...
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That's where this comes in. You see if we temporarily store it in a sparse array and convert into a map,
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we can quickly and easily create a properly sorted schedule map that, out side of adding items, behaves normally.
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Also a note on preformance:
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While .forEach ONLY runs through populated items in sparse arrays, many JS implementations run through them in the background,
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simply skipping them before executing the provided function. Looping through object.keys(arr), however, avoids this entirely,
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since it ONLY loops through defiened items within the array. No skipped empties for your runtime to worry about.
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Even more preformance benefits can be had by using a real for loop on the arrays keys, skipping the overhead of forEach entirely.
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This might seem gross but it completely avoids the computational workload of a sorting algo, especially when you consider
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that, no matter what, re-ordering the schedule map would've required us to iterate through and convert it to an array and back anyways...
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Also it looks like due to implementation limitations, epochs stored as MS are too large for array elements, so we store them as seconds.
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This also means that our current implementation will break exactly on unix epoch 4294967295 (Feb 7, 2106 6:28:15 AM UTC)
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Hopefully javascript arrays will allow for larger lengths by then. If not blame the W3C :P
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If for some reason they haven't we could probably implement an object that wraps a 2d array and set/gets it using modulo/devision/multiplication
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Further Reading:
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https://stackoverflow.com/questions/59480871/foreach-vs-object-keys-foreach-performance-on-sparse-arrays
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https://community.appsmith.com/content/blog/dark-side-foreach-why-you-should-think-twice-using-it
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*/
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//If there's already something queued right now
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if(this.getItemAtEpoch(mediaObj.startTime) != null){
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//If an originating socket was provided for this request
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if(socket != null){
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//Yell at the user for being an asshole
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loggerUtils.socketErrorHandler(socket, "This time slot has already been taken in the queue!", "queue");
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}
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//Ignore it
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return;
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}
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//Create an empty temp array to sparsley populate with our schedule
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const tempSchedule = [];
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//Create new map to replace our current schedule map
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const newSchedule = new Map();
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//For every item that's already been scheduled
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for(let item of this.schedule){
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//add it to the slot corresponding to it's start epoch in seconds
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tempSchedule[Math.round(item[0] / 1000)] = item[1];
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}
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//Inject the media object into the slot corresponding to it's epoch in the temp schedule array
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tempSchedule[Math.round(mediaObj.startTime / 1000)] = mediaObj;
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//For every populated key in our array
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for(let startTime of Object.keys(tempSchedule)){
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//Add item to replacement schedule map
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newSchedule.set(tempSchedule[startTime].startTime, tempSchedule[startTime]);
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}
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//Replace the existing schedule map with our new one
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this.schedule = newSchedule;
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}
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start(mediaObj){
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@ -53,10 +169,13 @@ module.exports = class{
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this.nowPlaying = mediaObj;
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//Send play signal out to the channel
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this.sendQueue();
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this.sendMedia();
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//Kick off the sync timer
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this.syncTimer = setTimeout(this.sync.bind(this), this.syncDelta);
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//Setup the next video
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this.refreshNextTimer();
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}
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sync(){
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@ -99,7 +218,56 @@ module.exports = class{
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}
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}
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sendQueue(socket){
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getItemAtEpoch(epoch = new Date().getTime()){
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//Loop through scheduled items
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for(let item of this.schedule){
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//If we're past or at the start time and at or before the end time
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if(item[0] <= epoch && item[1].getEndTime() >= epoch){
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//return the current item
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return item[1]
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}
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}
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//If we fell through the loop return null
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return null;
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}
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getLastItem(epoch = new Date().getTime()){
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//Create variable to hold the last item
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let last;
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//Loop through scheduled items
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for(let item of this.schedule){
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//If we've stumbled on to the next item
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if(item[0] >= epoch){
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//Break the loop
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break;
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//If we've stumbled upon an item that is currently playing
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}else if(item[1].getEndTime() >= epoch){
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//Break the loop
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break;
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//If we made it through this iteration without breaking the loop
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}
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//Set current item to last item
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last = item[1];
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}
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//If the loop has been broken or fallen through, return last.
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return last;
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}
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getNextItem(epoch = new Date().getTime()){
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//Iterate through the schedule
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for(let item of this.schedule){
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if(item[0] >= epoch){
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//Pull the scheduled media object from the map entry array
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return item[1];
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}
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}
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}
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sendMedia(socket){
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//Create data object
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const data = {
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media: this.nowPlaying,
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@ -40,4 +40,7 @@ module.exports = class extends media{
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this.uuid = crypto.randomUUID();
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}
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getEndTime(){
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return this.startTime + (this.duration * 1000);
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}
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}
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@ -1,101 +0,0 @@
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//NPM Imports
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const validator = require('validator');//No express here, so regular validator it is!
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//local import
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const loggerUtils = require('../../../utils/loggerUtils');
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const iaUtil = require('../../../utils/media/internetArchiveUtils');
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const media = require('./media');
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module.exports = class{
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constructor(server){
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this.server = server;
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}
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defineListeners(socket){
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socket.on("yank", (data) => {this.testYank(socket, data)});
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socket.on("play", (data) => {this.testPlay(socket, data)});
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}
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async testYank(socket, data){
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try{
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console.log(await this.yankMedia(data.url));
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}catch(err){
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return loggerUtils.socketExceptionHandler(socket, err);
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}
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}
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async testPlay(socket, data){
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try{
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//Pull media list
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const mediaList = await this.yankMedia(data.url);
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//Get active channel from server/socket
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const chan = this.server.activeChannels.get(socket.chan);
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//Queue the first media object given
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chan.queue.queueMedia(mediaList[0]);
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}catch(err){
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return loggerUtils.socketExceptionHandler(socket, err);
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}
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}
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async yankMedia(url){
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const pullType = await this.getMediaType(url);
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if(pullType == 'ia'){
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//Create empty list to hold media objects
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const mediaList = [];
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//Pull metadata from IA
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const mediaInfo = await iaUtil.fetchMetadata(url);
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//for every compatible and relevant file returned from IA
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for(let file of mediaInfo.files){
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//Split file path by directories
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const path = file.name.split('/');
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//pull filename from path
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const name = path[path.length - 1];
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//Construct link from pulled info
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const link = `https://archive.org/download/${mediaInfo.metadata.identifier}/${file.name}`;
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//Create new media object from file info
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mediaList.push(new media(name, name, link, 'ia', Number(file.length)));
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}
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//return media object list
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return mediaList;
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}else{
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//return null to signify a bad url
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return null;
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}
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}
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async getMediaType(url){
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//Check if we have a valid url
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if(!validator.isURL(url)){
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//If not toss the fucker out
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return null;
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}
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//If we have link to a resource from archive.org
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if(url.match(/^https\:\/\/archive.org\//g)){
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//return internet archive code
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return "ia";
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}
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return null;
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}
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}
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@ -37,6 +37,10 @@ module.exports.exceptionHandler = function(res, err){
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module.exports.errorHandler(res, err.message, "Caught Exception");
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}
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module.exports.socketErrorHandler = function(socket, msg, type = "Generic"){
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return socket.emit("error", {errors: [{type, msg, date: new Date()}]});
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}
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module.exports.socketExceptionHandler = function(socket, err){
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//If we're being verbose
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if(config.verbose){
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@ -45,7 +49,7 @@ module.exports.socketExceptionHandler = function(socket, err){
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}
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//if not yell at the browser for fucking up, and tell it what it did wrong.
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return socket.emit("error", {errors: [{type: "Caught Exception", msg: err.message, date: new Date()}]});
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return module.exports.socketErrorHandler(socket, err.msg, "Caught Exception");
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}
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module.exports.socketCriticalExceptionHandler = function(socket, err){
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68
src/utils/media/yanker.js
Normal file
68
src/utils/media/yanker.js
Normal file
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@ -0,0 +1,68 @@
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/*Canopy - The next generation of stoner streaming software
|
||||
Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation, either version 3 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.*/
|
||||
|
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//NPM Imports
|
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const validator = require('validator');//No express here, so regular validator it is!
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//local import
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const iaUtil = require('./internetArchiveUtils');
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const media = require('../../app/channel/media/media');
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module.exports.yankMedia = async function(url){
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const pullType = await this.getMediaType(url);
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if(pullType == 'ia'){
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//Create empty list to hold media objects
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const mediaList = [];
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//Pull metadata from IA
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const mediaInfo = await iaUtil.fetchMetadata(url);
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//for every compatible and relevant file returned from IA
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for(let file of mediaInfo.files){
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//Split file path by directories
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const path = file.name.split('/');
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//pull filename from path
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const name = path[path.length - 1];
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//Construct link from pulled info
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const link = `https://archive.org/download/${mediaInfo.metadata.identifier}/${file.name}`;
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//Create new media object from file info
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mediaList.push(new media(name, name, link, 'ia', Number(file.length)));
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}
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//return media object list
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return mediaList;
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}else{
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//return null to signify a bad url
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return null;
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}
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}
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module.exports.getMediaType = async function(url){
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//Check if we have a valid url
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if(!validator.isURL(url)){
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//If not toss the fucker out
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return null;
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}
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//If we have link to a resource from archive.org
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if(url.match(/^https\:\/\/archive.org\//g)){
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//return internet archive code
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return "ia";
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}
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return null;
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}
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@ -22,8 +22,8 @@ along with this program. If not, see <https://www.gnu.org/licenses/>. %>
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<i title="Synchronize" class="media-panel panel-head-element bi-arrow-repeat" id="media-panel-sync-icon"></i>
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<i title="Lock Chat Size to Video Aspect Ratio" class="media-panel panel-head-element bi-aspect-ratio-fill" id="media-panel-aspect-lock-icon"></i>
|
||||
<i title="Cinema Mode" class="media-panel panel-head-element bi-film" id="media-panel-cinema-mode-icon"></i>
|
||||
<i title="Horizontal Flip" class="media-panel panel-head-element bi-arrows-vertical" id="media-panel-flip-vertical-icon"></i>
|
||||
<i title="Vertical Flip" class="media-panel panel-head-element bi-arrows" id="media-panel-flip-horizontal-icon"></i>
|
||||
<i title="Vertical Flip" class="media-panel panel-head-element bi-arrows-vertical" id="media-panel-flip-vertical-icon"></i>
|
||||
<i title="Horizontal Flip" class="media-panel panel-head-element bi-arrows" id="media-panel-flip-horizontal-icon"></i>
|
||||
<i title="Reload Media" class="media-panel panel-head-element bi-arrow-clockwise" id="media-panel-reload-icon"></i>
|
||||
<i title="Show Chat" class="media-panel panel-head-element bi-chat-right-dots-fill" id="media-panel-show-chat-icon"></i>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -15,11 +15,15 @@ You should have received a copy of the GNU Affero General Public License
|
|||
along with this program. If not, see <https://www.gnu.org/licenses/>.*/
|
||||
|
||||
class mediaHandler{
|
||||
constructor(client, player, media){
|
||||
constructor(client, player, media, type){
|
||||
//Get parents
|
||||
this.client = client;
|
||||
this.player = player;
|
||||
|
||||
//Set handler type
|
||||
this.type = type
|
||||
|
||||
//Set last received timestamp to 0
|
||||
this.lastTimestamp = 0;
|
||||
|
||||
//Ingest media object from server
|
||||
|
|
@ -122,7 +126,20 @@ class mediaHandler{
|
|||
class nullHandler extends mediaHandler{
|
||||
constructor(client, player){
|
||||
//Call derived constructor
|
||||
super(client, player, {});
|
||||
super(client, player, {}, null);
|
||||
|
||||
this.defineListeners();
|
||||
}
|
||||
|
||||
defineListeners(){
|
||||
//Disable right clicking
|
||||
this.video.addEventListener('contextmenu', (e)=>{e.preventDefault()});
|
||||
this.video.addEventListener('loadedmetadata', this.onMetadataLoad.bind(this));
|
||||
}
|
||||
|
||||
onMetadataLoad(event){
|
||||
//Resize aspect (if locked), since the video doesn't properly report it's resolution until it's been loaded
|
||||
this.client.chatBox.resizeAspect();
|
||||
}
|
||||
|
||||
start(){
|
||||
|
|
@ -143,16 +160,18 @@ class nullHandler extends mediaHandler{
|
|||
class rawFileHandler extends mediaHandler{
|
||||
constructor(client, player, media){
|
||||
//Call derived constructor
|
||||
super(client, player, media);
|
||||
super(client, player, media, 'raw');
|
||||
|
||||
//Since this media type has no way to tell between the user and code seek events, we need a flag to mark them
|
||||
this.selfSeek = false;
|
||||
//Since this media type has no way to tell between events that originate from either the user or code
|
||||
//That's what this boolean is for :P
|
||||
this.selfAct = false;
|
||||
|
||||
//Define listeners
|
||||
this.defineListeners();
|
||||
}
|
||||
|
||||
defineListeners(){
|
||||
this.video.addEventListener('loadedmetadata', this.onMetadataLoad.bind(this));
|
||||
this.video.addEventListener('pause', this.onPause.bind(this));
|
||||
this.video.addEventListener('seeking', this.onSeek.bind(this));
|
||||
}
|
||||
|
|
@ -180,37 +199,56 @@ class rawFileHandler extends mediaHandler{
|
|||
}
|
||||
|
||||
sync(timestamp = this.lastTimestamp){
|
||||
//Set self seek flag
|
||||
this.selfSeek = true;
|
||||
//Skip sync calls that won't seek so we don't pointlessly throw selfAct
|
||||
if(timestamp != this.video.currentTime){
|
||||
//Set self act flag
|
||||
this.selfAct = true;
|
||||
|
||||
//Set current video time based on timestamp received from server
|
||||
this.video.currentTime = timestamp;
|
||||
//Set current video time based on timestamp received from server
|
||||
this.video.currentTime = timestamp;
|
||||
}
|
||||
}
|
||||
|
||||
reload(){
|
||||
//Throw self seek flag to make sure we don't un-sync the player
|
||||
this.selfSeek = true;
|
||||
//Throw self act flag to make sure we don't un-sync the player
|
||||
this.selfAct = true;
|
||||
|
||||
//Call derived reload function
|
||||
super.reload();
|
||||
}
|
||||
|
||||
onMetadataLoad(event){
|
||||
//Resize aspect (if locked), since the video doesn't properly report it's resolution until it's been loaded
|
||||
this.client.chatBox.resizeAspect();
|
||||
}
|
||||
|
||||
onPause(event){
|
||||
this.player.unlockSync();
|
||||
//If the video was paused out-side of code
|
||||
if(!this.selfAct){
|
||||
this.player.unlockSync();
|
||||
}
|
||||
|
||||
this.selfAct = false;
|
||||
}
|
||||
|
||||
onSeek(event){
|
||||
//If the video was seeked out-side of code
|
||||
if(!this.selfSeek){
|
||||
if(!this.selfAct){
|
||||
this.player.unlockSync();
|
||||
}
|
||||
|
||||
//reset self seek flag
|
||||
this.selfSeek = false;
|
||||
//reset self act flag
|
||||
this.selfAct = false;
|
||||
}
|
||||
|
||||
getTimestamp(){
|
||||
//Return current timestamp
|
||||
return this.video.currentTime;
|
||||
}
|
||||
|
||||
end(){
|
||||
//Throw self act to prevent unlock on video end
|
||||
this.selfAct = true;
|
||||
super.end();
|
||||
}
|
||||
}
|
||||
|
|
@ -41,13 +41,12 @@ class player{
|
|||
this.reloadIcon = document.querySelector("#media-panel-reload-icon");
|
||||
|
||||
//Numbers
|
||||
this.syncTolerance = 1;
|
||||
this.syncTolerance = 0.4;
|
||||
this.syncDelta = 6;
|
||||
|
||||
//run setup functions
|
||||
this.setupInput();
|
||||
this.defineListeners();
|
||||
this.lockSync();
|
||||
}
|
||||
|
||||
setupInput(){
|
||||
|
|
@ -97,6 +96,9 @@ class player{
|
|||
}
|
||||
}
|
||||
|
||||
//Lock synchronization since everyone starts at 0, and update the UI
|
||||
this.lockSync();
|
||||
|
||||
//Re-size to aspect since video may now be a different size
|
||||
this.client.chatBox.resizeAspect();
|
||||
}
|
||||
|
|
@ -133,27 +135,32 @@ class player{
|
|||
|
||||
//Replace it with a null handler
|
||||
this.mediaHandler = new nullHandler(client, this);
|
||||
|
||||
//Re-lock sync since we're probably gonna start new media soon anywho, and we need to update the UI anywho
|
||||
this.lockSync();
|
||||
}
|
||||
|
||||
lockSync(){
|
||||
//Light up the sync icon to show that we're actively synchronized
|
||||
this.syncIcon.classList.add('positive');
|
||||
|
||||
//Enable syncing
|
||||
this.syncLock = true;
|
||||
|
||||
//If we have a media handler
|
||||
if(this.mediaHandler != null){
|
||||
if(this.mediaHandler != null && this.mediaHandler.type != null){
|
||||
//Light up the sync icon to show that we're actively synchronized
|
||||
this.syncIcon.classList.add('positive');
|
||||
|
||||
//Sync to last timestamp
|
||||
this.mediaHandler.sync();
|
||||
|
||||
//Play
|
||||
this.mediaHandler.play();
|
||||
}else{
|
||||
//Unlight the sync icon since there is nothing to sync
|
||||
this.syncIcon.classList.remove('positive');
|
||||
}
|
||||
}
|
||||
|
||||
unlockSync(){
|
||||
//Unlight the sync icon
|
||||
//Unlight the sync icon since we're no longer actively synced
|
||||
this.syncIcon.classList.remove('positive');
|
||||
|
||||
//Disable syncing
|
||||
|
|
|
|||
Loading…
Reference in a new issue