Created dedicated queue broadcast namespace, to make authorized queue broadcasts as painless as possible.
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5eb307bb9e
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@ -2,7 +2,7 @@ Canopy
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======
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<img src="https://camo.githubusercontent.com/bee100e0a2439d329fd52512a3acd1b4df3adf924e315507c5433d68ab79ab95/68747470733a2f2f70726964652d6261646765732e706f6e792e776f726b6572732e6465762f7374617469632f76313f6c6162656c3d656e627977617265266c6162656c436f6c6f723d2532333535352673747269706557696474683d3826737472697065436f6c6f72733d464346343334253243464646464646253243394335394431253243324332433243">
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<img src="https://img.shields.io/badge/developed-while%20high-green">
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<img src="https://img.shields.io/badge/developed-while%20high-339933">
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<img src="https://git.ourfore.st/rainbownapkin/canopy/badges/issues/open.svg">
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<img src="https://git.ourfore.st/rainbownapkin/canopy/badges/issues/closed.svg">
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@ -51,21 +51,30 @@ class auxServer{
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* Handles global server-side initialization for new connections to aux server
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* @param {Socket} socket - Requesting Socket
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*/
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async handleConnection(socket){
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async handleConnection(socket, lite = true){
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try{
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//Define empty value to hold result
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let result = null;
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//ensure unbanned ip and valid CSRF token
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if(!(await socketUtils.validateSocket(socket))){
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socket.disconnect();
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return false;
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return null;
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}
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if(lite){
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result = await socketUtils.authSocketLite(socket);
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}else{
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result = await socketUtils.authSocket(socket);
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}
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//If the socket wasn't authorized
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if(await socketUtils.authSocketLite(socket) == null){
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if(result == null){
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socket.disconnect();
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return false;
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return null;
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}
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return true;
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return result;
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}catch(err){
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//Flip a table if something fucks up
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return loggerUtils.socketCriticalExceptionHandler(socket, err);
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@ -25,6 +25,7 @@ const loggerUtils = require('../../utils/loggerUtils');
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const presenceUtils = require('../../utils/presenceUtils');
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const activeChannel = require('./activeChannel');
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const chatHandler = require('./chatHandler');
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const queueBroadcastManager = require('./media/queueBroadcastManager');
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/**
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* Class containing global server-side channel connection management logic
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@ -55,6 +56,16 @@ class channelManager{
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*/
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this.chatHandler = new chatHandler(this);
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/**
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* Global Chat Handler Object
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*/
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this.chatHandler = new chatHandler(this);
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/**
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* Global Auxiliary Server for Authenticated Queue Metadata Brodcasting
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*/
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this.queueBroadcastManager = new queueBroadcastManager(this.io, this)
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//Handle connections from socket.io
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io.on("connection", this.handleConnection.bind(this) );
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}
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@ -152,7 +163,7 @@ class channelManager{
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* @returns {Object} Object containing users active channel name and channel document object
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*/
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async getActiveChan(socket){
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socket.chan = socket.handshake.headers.referer.split('/c/')[1].split('/')[0];
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socket.chan = socketUtils.getChannelName(socket);
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const chanDB = (await channelModel.findOne({name: socket.chan}));
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//Check if channel exists
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82
src/app/channel/media/queueBroadcastManager.js
Normal file
82
src/app/channel/media/queueBroadcastManager.js
Normal file
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@ -0,0 +1,82 @@
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//local includes
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const auxServer = require("../../auxServer");
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const socketUtils = require("../../../utils/socketUtils")
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const loggerUtils = require("../../../utils/loggerUtils");
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const channelModel = require("../../../schemas/channel/channelSchema");
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/**
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* Class containg global server-side private message relay logic
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*
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* Exists to make broadcasting channel queues to groups of authenticated users with the 'read-queue' perm as painless as possible,
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* reducing DB call/perm checks to just connection time, and not requireing any out-of-library user iteration at broadcast time.
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*
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* Calls to modify and write to the schedule are still handled by the main namespace
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* This is both for it's ease of access to the rest of the channel logic, but also to keep this class as small as possible.
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*/
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class queueBroadcastManager extends auxServer{
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/**
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* Instantiates object containing global server-side channel schedule broadcasting subsystem
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* @param {Socket.io} io - Socket.io server instanced passed down from server.js
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* @param {channelManager} chanServer - Sister channel management server object
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*/
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constructor(io, chanServer){
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super(io, chanServer, "/queue-broadcast");
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}
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/**
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* Handles global server-side initialization for new connections to the queue broadcast subsystem
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* @param {Socket} socket - Requesting Socket
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*/
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async handleConnection(socket){
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//Check if we're properly authorized
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const userObj = await super.handleConnection(socket);
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//If we're un-authorized
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if(userObj == null){
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//Drop the connection
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return;
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}
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//Set socket channel value
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socket.chan = socketUtils.getChannelName(socket);
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//Pull channel DB
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const chanDB = (await channelModel.findOne({name: socket.chan}));
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//If the user is connecting from an invalid channel
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if(chanDB == null){
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//Drop the connection
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return;
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}
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//If the user is allowed to read the schedule
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if(await chanDB.permCheck(socket.user, 'readSchedule')){
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//Throw the user into the channels room within the queue-broadcast instance
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socket.join(socket.chan);
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//Define listeners
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this.defineListeners(socket);
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}
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}
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defineListeners(socket){
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super.defineListeners(socket);
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}
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}
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module.exports = queueBroadcastManager;
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@ -19,6 +19,7 @@ const auxServer = require('../auxServer');
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const chatPreprocessor = require('../chatPreprocessor');
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const loggerUtils = require("../../utils/loggerUtils");
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const message = require("./message");
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const socketUtils = require("../../utils/socketUtils");
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/**
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* Class containg global server-side private message relay logic
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@ -41,10 +42,10 @@ class pmHandler extends auxServer{
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*/
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async handleConnection(socket){
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//Check if we're properly authorized
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const authorized = await super.handleConnection(socket, "${user}");
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const authorized = await super.handleConnection(socket);
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//If we're authorized
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if(authorized){
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if(authorized != null){
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//Throw the user into their own unique channel
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socket.join(socket.user.user);
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@ -89,6 +89,12 @@ const channelPermissionSchema = new mongoose.Schema({
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default: "admin",
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required: true
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},
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readSchedule: {
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type: mongoose.SchemaTypes.String,
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enum: rankEnum,
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default: "admin",
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required: true
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},
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scheduleMedia: {
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type: mongoose.SchemaTypes.String,
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enum: rankEnum,
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@ -98,4 +98,8 @@ module.exports.authSocket = async function(socket){
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};
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return userDB;
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}
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module.exports.getChannelName = function(socket){
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return socket.handshake.headers.referer.split('/c/')[1].split('/')[0];
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}
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@ -67,6 +67,10 @@ class channel{
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//Freak out any weirdos who take a peek in the dev console for shits n gigs
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console.log("👁️👄👁️ ℬℴ𝓊𝓃𝒿ℴ𝓊𝓇.");
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//Preach the good word about software which is Free as in Freedom
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console.log(`Did you know Canopy, the software that runs '${utils.ux.getInstanceName()}' is software that is free as in freedom AND free weed?`);
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console.log("This means you can read/modify/redistribute the code, run your own server, and even contribute back!");
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console.log("https://git.ourfore.st/rainbownapkin/canopy");
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}
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/**
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@ -81,6 +85,7 @@ class channel{
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};
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this.socket = io(clientOptions);
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this.queueBroadcastSocket = io("/queue-broadcast", clientOptions);
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this.pmSocket = io("/pm", clientOptions);
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}
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@ -50,6 +50,10 @@ class canopyUXUtils{
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constructor(){
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}
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getInstanceName(){
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return document.querySelector("#instance-title a").innerText;
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}
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async awaitNextFrame(){
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//return a new promise
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return new Promise((resolve)=>{
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