Created dedicated queue broadcast namespace, to make authorized queue broadcasts as painless as possible.
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9 changed files with 131 additions and 9 deletions
82
src/app/channel/media/queueBroadcastManager.js
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82
src/app/channel/media/queueBroadcastManager.js
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//local includes
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const auxServer = require("../../auxServer");
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const socketUtils = require("../../../utils/socketUtils")
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const loggerUtils = require("../../../utils/loggerUtils");
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const channelModel = require("../../../schemas/channel/channelSchema");
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/**
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* Class containg global server-side private message relay logic
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*
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* Exists to make broadcasting channel queues to groups of authenticated users with the 'read-queue' perm as painless as possible,
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* reducing DB call/perm checks to just connection time, and not requireing any out-of-library user iteration at broadcast time.
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*
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* Calls to modify and write to the schedule are still handled by the main namespace
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* This is both for it's ease of access to the rest of the channel logic, but also to keep this class as small as possible.
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*/
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class queueBroadcastManager extends auxServer{
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/**
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* Instantiates object containing global server-side channel schedule broadcasting subsystem
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* @param {Socket.io} io - Socket.io server instanced passed down from server.js
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* @param {channelManager} chanServer - Sister channel management server object
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*/
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constructor(io, chanServer){
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super(io, chanServer, "/queue-broadcast");
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}
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/**
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* Handles global server-side initialization for new connections to the queue broadcast subsystem
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* @param {Socket} socket - Requesting Socket
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*/
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async handleConnection(socket){
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//Check if we're properly authorized
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const userObj = await super.handleConnection(socket);
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//If we're un-authorized
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if(userObj == null){
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//Drop the connection
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return;
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}
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//Set socket channel value
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socket.chan = socketUtils.getChannelName(socket);
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//Pull channel DB
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const chanDB = (await channelModel.findOne({name: socket.chan}));
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//If the user is connecting from an invalid channel
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if(chanDB == null){
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//Drop the connection
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return;
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}
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//If the user is allowed to read the schedule
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if(await chanDB.permCheck(socket.user, 'readSchedule')){
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//Throw the user into the channels room within the queue-broadcast instance
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socket.join(socket.chan);
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//Define listeners
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this.defineListeners(socket);
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}
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}
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defineListeners(socket){
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super.defineListeners(socket);
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}
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}
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module.exports = queueBroadcastManager;
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