Video Syncronization Prototyping Complete.
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146
www/js/channel/mediaHandler.js
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146
www/js/channel/mediaHandler.js
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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class mediaHandler{
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constructor(client, player, media){
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//Get parents
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this.client = client;
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this.player = player;
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this.syncTolerance = 1;
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this.syncDelta = 6;
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//Ingest media object from server
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this.startMedia(media);
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}
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startMedia(media){
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//If we properly ingested the media
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if(this.ingestMedia(media)){
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//Build the video player
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this.buildPlayer();
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//Call the start function
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this.start();
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}
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}
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buildPlayer(){
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//Create player
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this.video = document.createElement('video');
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//Append it to page
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this.player.videoContainer.appendChild(this.video);
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//Reset player lock
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this.lock = false;
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}
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destroyPlayer(){
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//Remove player from page
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this.video.remove();
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//Null out video property
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this.video = null;
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}
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ingestMedia(media){
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//Set now playing
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this.nowPlaying = media;
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//return true to signify success
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return true;
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}
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start(){
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}
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sync(timestamp){
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}
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end(){
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this.nowPlaying = null;
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this.destroyPlayer();
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}
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setPlayerLock(lock){
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//toggle controls
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this.video.controls = !lock;
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//Only toggle mute if we're locking, or if we're unlocking after being locked
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//If this is ran twice without locking we don't want to surprise unmute on the user
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if(lock || this.lock){
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//toggle mute
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this.video.muted = lock;
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}
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//toggle looping
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this.video.loop = lock;
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//set lock property
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this.lock = lock;
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}
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getRatio(){
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return this.video.videoWidth / this.video.videoHeight;
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}
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}
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class nullHandler extends mediaHandler{
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constructor(client, player){
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//Call derived constructor
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super(client, player, {});
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}
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start(){
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//Lock the player
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super.setPlayerLock(true);
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//Set the static placeholder
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this.video.src = '/video/static.webm';
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//Set video title
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this.player.title.textContent = 'NULL';
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//play the placeholder video
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this.video.play();
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}
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}
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class rawFileHandler extends mediaHandler{
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constructor(client, player, media){
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//Call derived constructor
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super(client, player, media);
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}
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start(){
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//Set video
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this.video.src = this.nowPlaying.id;
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//Set video title
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this.player.title.textContent = this.nowPlaying.title;
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//Unlock player
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super.setPlayerLock(false);
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//play video
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this.video.play();
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}
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sync(timestamp){
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//Check if timestamp evenly devides into sync delta, effectively only checking for sync every X seconds
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if(timestamp % this.syncDelta == 0){
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//Get absolute difference between syncronization timestamp and actual video timestamp, and check if it's over the sync tolerance
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if(Math.abs(timestamp - this.video.currentTime) > this.syncTolerance){
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//If we need to sync, then sync the video!
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this.video.currentTime = timestamp;
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}
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}
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}
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}
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