Started work on emote panel in admin page.
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@ -29,6 +29,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.-->
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<%- include('partial/adminPanel/permList', {permList, rankEnum}) %>
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<%- include('partial/adminPanel/userBanList') %>
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<%- include('partial/adminPanel/tokeCommandList') %>
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<%- include('partial/adminPanel/emoteList') %>
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</div>
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</body>
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<footer>
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28
src/views/partial/adminPanel/emoteList.ejs
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28
src/views/partial/adminPanel/emoteList.ejs
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@ -0,0 +1,28 @@
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<!--Canopy - The next generation of stoner streaming software
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Copyright (C) 2024 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.-->
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<div id="emote-list-div" class="admin-list-div">
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<h3>Emote List:</h3>
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<div class="control-prompt">
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<!-- Probably not the cleanest way to do this but fuggit -->
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[<input placeholder="Emote Name..." id="new-emote-name-input" class="control-prompt">]
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<button id="new-emote-button" class="positive-button">Add</button>
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</div>
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<div class="control-prompt">
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<input placeholder="Emote Link..." id="new-emote-link-input" class="control-prompt">
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</div>
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<div class="dynamic-container" id="emote-list">
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</div>
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</div>
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@ -16,7 +16,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.-->
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<div id="toke-command-list-div" class="admin-list-div">
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<h3>Toke Command List:</h3>
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<div class="control-prompt">
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<input placeholder="Add Command..." id="new-toke-command-input" class="control-prompt">
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!<input placeholder="Add Command..." id="new-toke-command-input" class="control-prompt">
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<button id="new-toke-command-button" class="positive-button">Add</button>
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</div>
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<div class="dynamic-container toke-command-list">
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@ -16,7 +16,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.-->
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<div id="toke-command-list-div" class="admin-list-div">
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<h3>Toke Command List:</h3>
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<div class="control-prompt">
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<input placeholder="Add Command..." id="new-toke-command-input" class="control-prompt">
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!<input placeholder="Add Command..." id="new-toke-command-input" class="control-prompt">
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<button id="new-toke-command-button" class="positive-button">Add</button>
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</div>
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<div class="dynamic-container toke-command-list">
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@ -262,6 +262,10 @@ span.user-entry{
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margin: 0.5em;
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}
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#chat-panel-prompt{
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margin-left: 0.5em;
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}
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.toke{
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text-align: center;
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margin: 0.2em auto;
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@ -61,7 +61,6 @@ i.control-prompt{
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}
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input.control-prompt{
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margin-left: 0.5em;
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width: 100%;
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flex: 1;
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}
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@ -517,8 +517,57 @@ class adminTokeCommandList{
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}
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}
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class adminEmoteList{
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constructor(){
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this.linkPrompt = document.querySelector('new-emote-link-input');
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this.namePrompt = document.querySelector('new-emote-link-input');
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this.emoteList = document.querySelector('#emote-list');
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this.updateList();
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}
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async updateList(){
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const list = await adminUtil.getEmotes();
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this.renderEmoteList(list);
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}
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renderEmoteList(list){
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//Clear the current list
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this.emoteList.innerHTML = "";
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//For each emote in the list
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list.forEach((emote) => {
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const emoteSpan = document.createElement('span');
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emoteSpan.classList.add('emote-list-emote');
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//If the emote is an image
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if(emote.type == 'image'){
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//Create image node
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var emoteMedia = document.createElement('img');
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//add link as source
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emoteMedia.src = emote.link;
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//if emote is a video
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}else if(emote.type == 'video'){
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//create video node
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var emoteMedia = document.createElement('video');
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//Add video link
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emoteMeida.src = emote.link;
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//Set video properties
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emoteMedia.autoplay = true;
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emoteMedia.muted = true;
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emoteMedia.controls = false;
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}
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emoteSpan.appendChild(emoteMedia);
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this.emoteList.appendChild(emoteSpan);
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});
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}
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}
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const adminUtil = new canopyAdminUtils();
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const userList = new adminUserList();
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const permissionList = new adminPermissionList();
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const userBanList = new adminUserBanList();
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const tokeCommandList = new adminTokeCommandList();
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const tokeCommandList = new adminTokeCommandList();
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const emoteList = new adminEmoteList();
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@ -7,9 +7,9 @@ class chatPostprocessor{
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//Set current chat nodes
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this.chatEntry = chatEntry;
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this.chatBody = this.chatEntry.querySelector(".chat-entry-body");
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//Split the chat body into an array of objects representing each word
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//We could pass this through arguments but these functions wont be very interoperable anyways since they expect a purpose-made hashtable
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this.splitBody();
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//Split the chat message into an array of objects representing each word
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this.splitMessage();
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//Inject links into un-processed placeholders
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this.processLinks();
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@ -26,9 +26,9 @@ class chatPostprocessor{
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return this.chatEntry;
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}
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splitBody(){
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splitMessage(){
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//Create an empty array to hold the body
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this.bodyArray = [];
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this.messageArray = [];
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//Split string by word-boundries, with negative lookaheads to exclude file seperators so we don't split link placeholders
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const splitString = this.rawData.msg.split(/(?<!␜)\b/g);
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@ -41,7 +41,7 @@ class chatPostprocessor{
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}
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//Add it to our body array
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this.bodyArray.push(wordObj);
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this.messageArray.push(wordObj);
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});
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}
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@ -51,7 +51,7 @@ class chatPostprocessor{
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const _this = this;
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//For each word object
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this.bodyArray.forEach((wordObj) => {
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this.messageArray.forEach((wordObj) => {
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if(wordObj.type == 'word'){
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//Inject current wordObj string into the chat body
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injectString(wordObj.string);
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@ -60,7 +60,7 @@ class chatPostprocessor{
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const link = document.createElement('a');
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link.classList.add('chat-link');
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link.href = wordObj.link;
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//Use textContent to be safe since links can't be escaped
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//Use textContent to be safe since links can't be escaped serverside
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link.textContent = wordObj.link;
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//Append node to chatBody
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@ -70,7 +70,7 @@ class chatPostprocessor{
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const badLink = document.createElement('a');
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badLink.classList.add('chat-dead-link', 'danger-link');
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badLink.href = wordObj.link;
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//Use textContent to be safe since links can't be escaped
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//Use textContent to be safe since links can't be escaped serverside
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badLink.textContent = wordObj.link;
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//Append node to chatBody
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@ -91,7 +91,6 @@ class chatPostprocessor{
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img.classList.add('chat-img');
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img.src = wordObj.link;
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//stringArray.push(wordObj.string.replace('␜',img.outerHTML));
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//Append node to chatBody
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injectNode(wordObj, img);
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}else if(wordObj.type == 'video'){
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@ -104,7 +103,6 @@ class chatPostprocessor{
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vid.loop = true;
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vid.muted = true;
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//stringArray.push(wordObj.string.replace('␜',vid.outerHTML));
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injectNode(wordObj, vid);
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}
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});
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@ -115,8 +113,9 @@ class chatPostprocessor{
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if(typeof item == "string"){
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//Add it to the chat's innerHTML (it should already be escaped by the server)
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this.chatBody.innerHTML += item;
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//Otherwise it should be a DOM node
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}else{
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//Otherwise it should be a DOM node, therefore we should append it
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//Append the node to our chat body
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this.chatBody.appendChild(item);
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}
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})
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@ -151,12 +150,14 @@ class chatPostprocessor{
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addWhitespace(){
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//for each word object in the body
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this.bodyArray.forEach((wordObj, wordIndex) => {
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this.messageArray.forEach((wordObj, wordIndex) => {
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//if the word object hasn't been pre-processed elsewhere
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if(wordObj.type == "word"){
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//Create an empty array to hold our word
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var wordArray = [];
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//Add invisible whitespace in-between characters to keep it from breaking page layout
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this.bodyArray[wordIndex].string.split("").forEach((char, charIndex) => {
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//For each character in the string of the current word object
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this.messageArray[wordIndex].string.split("").forEach((char, charIndex) => {
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//push the current character to the wordArray
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wordArray.push(char);
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//After eight characters
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if(charIndex > 8){
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@ -166,7 +167,8 @@ class chatPostprocessor{
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});
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this.bodyArray[wordIndex].string = wordArray.join("");
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//Join the wordArray into a single string, and use it to set the current wordObject's string
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this.messageArray[wordIndex].string = wordArray.join("");
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}
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});
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}
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@ -178,12 +180,14 @@ class chatPostprocessor{
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return;
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}
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//For every link received in this message
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this.rawData.links.forEach((link, linkIndex) => {
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this.bodyArray.forEach((wordObj, wordIndex) => {
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//For every word obj in the message array
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this.messageArray.forEach((wordObj, wordIndex) => {
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//Check current wordobj for link (placeholder may contain whitespace with it)
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if(wordObj.string.match(`␜${linkIndex}`)){
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//Set current word object in the body array to the new link object
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this.bodyArray[wordIndex] = {
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this.messageArray[wordIndex] = {
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//Don't want to use a numbered placeholder to make this easier during body injection
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//but we also don't want to clobber any surrounding whitespace
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string: wordObj.string.replace(`␜${linkIndex}`, '␜'),
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