Added site-wide emote support.

This commit is contained in:
rainbow napkin 2024-12-20 01:42:48 -05:00
parent 41d0302ded
commit 97717b525c
11 changed files with 122 additions and 22 deletions

View file

@ -55,6 +55,7 @@ module.exports = class{
//Make sure the client receives important client-info before userlist
//await this.sendClientMetadata(userDB, socket);
await userObj.sendClientMetadata();
await userObj.sendSiteEmotes();
//Send out the userlist
this.broadcastUserList(socket.chan);

View file

@ -16,6 +16,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.*/
//Local Imports
const channelModel = require('../../schemas/channel/channelSchema');
const emoteModel = require('../../schemas/emoteSchema');
const {userModel} = require('../../schemas/userSchema');
const loggerUtils = require('../../utils/loggerUtils');
const activeChannel = require('./activeChannel');
@ -181,4 +182,12 @@ module.exports = class{
//crawl through connections and kick user
this.crawlConnections(user,(foundUser)=>{foundUser.disconnect(reason)});
}
async broadcastSiteEmotes(){
//Get emote list from DB
const emoteList = await emoteModel.getEmotes();
//Broadcast that sumbitch
this.io.sockets.emit('siteEmotes', emoteList);
}
}

View file

@ -16,6 +16,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.*/
//local imports
const flairModel = require('../../schemas/flairSchema');
const emoteModel = require('../../schemas/emoteSchema');
const permissionModel = require('../../schemas/permissionSchema');
module.exports = class{
@ -87,6 +88,14 @@ module.exports = class{
this.emit("clientMetadata", {user: userObj, flairList});
}
async sendSiteEmotes(){
//Get emote list from DB
const emoteList = await emoteModel.getEmotes();
//Send it off to the user
this.emit('siteEmotes', emoteList);
}
updateFlair(flair){
this.flair = flair;

View file

@ -53,7 +53,7 @@ module.exports = class tokebot{
tokeProcessor(commandObj){
//Check for site-wide toke commands
if(this.tokeCommands.indexOf(commandObj.argumentArray[0]) != -1){
if(this.tokeCommands.indexOf(commandObj.argumentArray[0].toLowerCase()) != -1){
//Seems lame to set a bool in an if statement but this would've made a really ugly turinary
var foundToke = true;
}else{
@ -62,7 +62,7 @@ module.exports = class tokebot{
//Check if they're using a channel-only toke
//This should be safe to do without a null check but someone prove me wrong lmao
var foundToke = (activeChan.tokeCommands.indexOf(commandObj.argumentArray[0]) != -1);
var foundToke = (activeChan.tokeCommands.indexOf(commandObj.argumentArray[0].toLowerCase()) != -1);
}
@ -76,7 +76,7 @@ module.exports = class tokebot{
this.tokeCounter = this.tokeTime;
//Add the toking user to the tokers map
this.tokers.set(commandObj.socket.user.user, commandObj.argumentArray[0]);
this.tokers.set(commandObj.socket.user.user, commandObj.argumentArray[0].toLowerCase());
//kick-off the count-down
this.tokeTimer = setTimeout(this.countdown.bind(this), 1000)
@ -91,7 +91,7 @@ module.exports = class tokebot{
this.chatHandler.relayTokeCallout(`${commandObj.socket.user.user} has joined the toke from #${commandObj.socket.chan}! Post !${commandObj.argumentArray[0]} to take part!`);
//Add the toking user to the tokers map
this.tokers.set(commandObj.socket.user.user, commandObj.argumentArray[0]);
this.tokers.set(commandObj.socket.user.user, commandObj.argumentArray[0].toLowerCase());
//If the user is already in the toke
}else{
//Tell them to fuck off

View file

@ -19,6 +19,7 @@ const {mongoose} = require('mongoose');
//Local Imports
const defaultEmote = require("../../defaultEmotes.json");
const server = require('../server');
const typeEnum = ["image", "video"];
@ -39,6 +40,19 @@ const emoteSchema = new mongoose.Schema({
}
});
//pre-save function
emoteSchema.post('save', async function (next){
//broadcast updated emotes
server.channelManager.broadcastSiteEmotes();
});
//post-delete function (document not query)
emoteSchema.post('deleteOne', {document: true}, async function (next){
//broadcast updated emotes
server.channelManager.broadcastSiteEmotes();
});
//statics
emoteSchema.statics.loadDefaults = async function(){
//Make sure registerEmote function is happy
const _this = this;