Started work on personal emotes.

This commit is contained in:
rainbow napkin 2024-12-22 13:46:08 -05:00
parent db5fac83ab
commit a4a1f6a65b
16 changed files with 248 additions and 18 deletions

View file

@ -56,7 +56,8 @@ module.exports = class{
//await this.sendClientMetadata(userDB, socket);
await userObj.sendClientMetadata();
await userObj.sendSiteEmotes();
await userObj.sendChanEmotes();
await userObj.sendChanEmotes(chanDB);
await userObj.sendPersonalEmotes(userDB);
//Send out the userlist
this.broadcastUserList(socket.chan);

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@ -17,6 +17,8 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.*/
//local imports
const commandPreprocessor = require('./commandPreprocessor');
const loggerUtils = require('../../utils/loggerUtils');
const linkUtils = require('../../utils/linkUtils');
const emoteValidator = require('../../validators/emoteValidator');
const {userModel} = require('../../schemas/userSchema');
module.exports = class{
@ -29,6 +31,7 @@ module.exports = class{
socket.on("chatMessage", (data) => {this.handleChat(socket, data)});
socket.on("setFlair", (data) => {this.setFlair(socket, data)});
socket.on("setHighLevel", (data) => {this.setHighLevel(socket, data)});
socket.on("addPersonalEmote", (data) => {this.addPersonalEmote(socket, data)});
}
handleChat(socket, data){
@ -79,6 +82,36 @@ module.exports = class{
}
}
async addPersonalEmote(socket, data){
//Sanatize and Validate input
const name = emoteValidator.manualName(data.name);
const link = emoteValidator.manualLink(data.link);
//If we received good input
if(link && name){
//Generate marked link object
var emote = await linkUtils.markLink(link);
//If the link we have is an image or video
if(emote.type == 'image' || emote.type == 'video'){
//Get user document from DB
const userDB = await userModel.findOne({user: socket.user.user})
//if we have a user in the DB
if(userDB != null){
//Convert marked link into emote object with 1 ez step for only $19.95
emote.name = name;
//add emote to user document emotes list
userDB.emotes.push(emote);
//Save user doc
await userDB.save();
}
}
}
}
relayUserChat(socket, msg, type, links){
const user = this.server.getSocketInfo(socket);
this.relayChat(user.user, user.flair, user.highLevel, msg, type, socket.chan, links)

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@ -46,6 +46,7 @@ module.exports = class commandPreprocessor{
//split the command
this.splitCommand();
//Process the command
await this.processServerCommand();

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@ -19,6 +19,7 @@ const channelModel = require('../../schemas/channel/channelSchema');
const permissionModel = require('../../schemas/permissionSchema');
const flairModel = require('../../schemas/flairSchema');
const emoteModel = require('../../schemas/emoteSchema');
const { userModel } = require('../../schemas/userSchema');
module.exports = class{
constructor(userDB, chanRank, channel, socket){
@ -111,6 +112,20 @@ module.exports = class{
this.emit('chanEmotes', emoteList);
}
async sendPersonalEmotes(userDB){
//if we wherent handed a channel document
if(userDB == null){
//Pull it based on channel name
userDB = await userModel.findOne({user: this.user});
}
//Pull emotes from channel
const emoteList = userDB.getEmotes();
//Send it off to the user
this.emit('personalEmotes', emoteList);
}
updateFlair(flair){
this.flair = flair;