Several improvements to chat pre/post processing
This commit is contained in:
parent
12922658b9
commit
b9283607d6
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@ -19,6 +19,7 @@ const validator = require('validator');//No express here, so regular validator i
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//Local Imports
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const tokebot = require('./tokebot');
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const linkUtils = require('../../utils/linkUtils');
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const permissionModel = require('../../schemas/permissionSchema');
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const channelModel = require('../../schemas/channel/channelSchema');
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@ -39,6 +40,7 @@ module.exports = class commandPreprocessor{
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//If we don't pass sanatization/validation turn this car around
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if(!this.sanatizeCommand()){
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console.log('test');
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return;
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}
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@ -87,56 +89,14 @@ module.exports = class commandPreprocessor{
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}
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async markLinks(){
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const maxSize = 4000000;
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//Empty out the links array
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this.links = [];
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//For each link sent from the client
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//this.rawData.links.forEach((link) => {
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for (const link of this.rawData.links){
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//Set standard link type
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var type = 'link';
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//Don't try this at home, we're what you call "Experts"
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//TODO: Handle this shit simultaneously and send the chat before its done, then send updated types for each link as they're pulled individually
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try{
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//Pull content type
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var response = await fetch(link,{
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method: "HEAD",
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});
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//Get file type from header
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const fileType = response.headers.get('content-type');
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const fileSize = response.headers.get('content-length');
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//If they're reporting file types
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if(fileType != null){
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//If we have an image
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if(fileType.match('image/')){
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//If the file size is unreported OR it's smaller than 4MB (not all servers report this and images that big are pretty rare)
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if(fileSize == null || fileSize <= maxSize){
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//Mark link as an image
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type = 'image';
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}
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//If it's a video
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}else if(fileType.match('video/mp4' || 'video/webm')){
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//If the server is reporting file-size and it's reporting under 4MB (Reject unreported sizes to be on the safe side is video is huge)
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if(fileSize != null && fileSize <= maxSize){
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//mark link as a video
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type = 'video';
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}
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}
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}
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//Probably bad form but if something happens in here I'm blaming whoever hosted the link
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//maybe don't host a fucked up server and I wouldn't handle with an empty catch
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}catch{};
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//Add a marked link object to our links array
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this.links.push({
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link,
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type
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});
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this.links.push(await linkUtils.markLink(link));
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}
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}
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@ -20,6 +20,7 @@ const {validationResult, matchedData} = require('express-validator');
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//local imports
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const {exceptionHandler, errorHandler} = require('../../../utils/loggerUtils');
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const emoteModel = require('../../../schemas/emoteSchema');
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const linkUtils = require('../../../utils/linkUtils');
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module.exports.get = async function(req, res){
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try{
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@ -39,14 +40,22 @@ module.exports.post = async function(req, res){
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//if they're empty
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if(validResult.isEmpty()){
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/*
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const {command} = matchedData(req);
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const tokeDB = await tokeCommandModel.findOne({command});
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//get matched data
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const {name, link} = matchedData(req);
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//query for existing emote
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const emoteDB = await emoteModel.findOne({name});
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if(tokeDB != null){
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return errorHandler(res, `Toke command '!${command}' already exists!`);
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//if we have one
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if(emoteDB != null){
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//Throw a shit fit
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return errorHandler(res, `Emote '[${name}]' already exists!`);
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}
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const linkObj = linkUtils.markLink(link);
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console.log(linkObj);
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/*
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//Add the toke
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await tokeCommandModel.create({command});
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@ -23,6 +23,7 @@ const { Router } = require('express');
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const accountValidator = require("../../validators/accountValidator");
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const {permissionsValidator, channelPermissionValidator} = require("../../validators/permissionsValidator");
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const tokebotValidator = require("../../validators/tokebotValidator");
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const emoteValidator = require("../../validators/emoteValidator");
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const permissionSchema = require("../../schemas/permissionSchema");
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const listUsersController = require("../../controllers/api/admin/listUsersController");
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const listChannelsController = require("../../controllers/api/admin/listChannelsController");
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@ -56,5 +57,6 @@ router.post('/tokeCommands', permissionSchema.reqPermCheck("editTokeCommands"),
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router.delete('/tokeCommands', permissionSchema.reqPermCheck("editTokeCommands"), tokebotValidator.command(), tokeCommandController.delete);
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//emote
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router.get('/emote', permissionSchema.reqPermCheck('adminPanel'), emoteController.get);
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router.post('/emote', permissionSchema.reqPermCheck('editEmotes'), emoteValidator.name(), emoteValidator.link(), emoteController.post);
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module.exports = router;
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@ -81,6 +81,12 @@ const permissionSchema = new mongoose.Schema({
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default: "admin",
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required: true
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},
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editEmotes: {
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type: mongoose.SchemaTypes.String,
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enum: rankEnum,
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default: "admin",
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required: true
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},
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channelOverrides: {
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type: channelPermissionSchema,
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default: () => ({})
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70
src/utils/linkUtils.js
Normal file
70
src/utils/linkUtils.js
Normal file
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@ -0,0 +1,70 @@
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//NPM Imports
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const validator = require('validator');//No express here, so regular validator it is!
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module.exports.markLink = async function(link){
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//Set max file size to 4MB
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const maxSize = 4000000;
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//Set badLink type
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var type = 'deadLink';
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//Make sure we have an actual, factual URL
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if(validator.isURL(link)){
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//Don't try this at home, we're what you call "Experts"
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//TODO: Handle this shit simultaneously and send the chat before its done, then send updated types for each link as they're pulled individually
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try{
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//Pull content type
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var response = await fetch(link,{
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method: "HEAD",
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});
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//If we made it this far then the link is, at the very least, not dead.
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type = 'link'
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//Get file type from header
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const fileType = response.headers.get('content-type');
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const fileSize = response.headers.get('content-length');
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//If they're reporting file types
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if(fileType != null){
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//If we have an image
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if(fileType.match('image/')){
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//If the file size is unreported OR it's smaller than 4MB (not all servers report this and images that big are pretty rare)
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if(fileSize == null || fileSize <= maxSize){
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//Mark link as an image
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type = 'image';
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}
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//If it's a video
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}else if(fileType.match('video/mp4' || 'video/webm')){
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//If the server is reporting file-size and it's reporting under 4MB (Reject unreported sizes to be on the safe side is video is huge)
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if(fileSize != null && fileSize <= maxSize){
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//mark link as a video
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type = 'video';
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}
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}
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}
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//Probably bad form but if something happens in here I'm blaming whoever hosted the link
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//maybe don't host a fucked up server and I wouldn't handle with an empty catch
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}catch{};
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}
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return {
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link,
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type
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}
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}
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23
src/validators/emoteValidator.js
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23
src/validators/emoteValidator.js
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@ -0,0 +1,23 @@
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//NPM Imports
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const { check } = require('express-validator');
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module.exports = {
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name: (field = 'name') => check(field).escape().trim().isAlphanumeric().isLength({min: 1, max: 30}),
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link: (field = 'link') => check(field).trim().isURL()
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}
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@ -122,6 +122,20 @@ button:active{
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box-shadow: var(--danger-glow0-alt1);
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}
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.danger-link{
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color: var(--danger0);
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}
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.danger-link:hover{
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color: var(--danger0-alt1);
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text-shadow: var(--danger-glow0);
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}
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.danger-link:active{
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color: var(--danger0-alt0);
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text-shadow: var(--danger-glow0-alt1);
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}
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.positive-button{
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background-color: var(--focus0);
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color: white;
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@ -297,6 +311,12 @@ select.panel-head-element{
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.chat-link{
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color: var(--focus0);
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user-select: all;
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}
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.chat-dead-link{
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text-decoration: line-through;
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text-decoration-color: var(--danger0-alt0);
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}
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/* popup */
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@ -227,6 +227,23 @@ class canopyAdminUtils{
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utils.ux.displayResponseError(await response.json());
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}
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}
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async addEmote(name, link){
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var response = await fetch(`/api/admin/emote`,{
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method: "POST",
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headers: {
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"Content-Type": "application/json"
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},
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//Unfortunately JSON doesn't natively handle ES6 maps, and god forbid someone update the standard in a way that's backwards compatible...
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body: JSON.stringify({name, link})
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});
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if(response.status == 200){
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return await response.json();
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}else{
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utils.ux.displayResponseError(await response.json());
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}
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}
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}
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class adminUserList{
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@ -122,7 +122,6 @@ class chatBox{
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//Create chat body
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var chatBody = document.createElement('p');
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chatBody.classList.add("chat-panel-buffer","chat-entry-body");
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chatBody.innerHTML = data.msg;
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chatEntry.appendChild(chatBody);
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@ -29,8 +29,8 @@ class chatPostprocessor{
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splitBody(){
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//Create an empty array to hold the body
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this.bodyArray = [];
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//Split string by word-boundries, with negative/forward lookaheads to exclude file seperators so we don't split link placeholders
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const splitString = this.chatBody.innerHTML.split(/(?<!␜)\b/g);
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//Split string by word-boundries, with negative lookaheads to exclude file seperators so we don't split link placeholders
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const splitString = this.rawData.msg.split(/(?<!␜)\b/g);
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//for each word in the splitstring
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splitString.forEach((string) => {
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@ -46,23 +46,39 @@ class chatPostprocessor{
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}
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injectBody(){
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//Clear our chat body
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this.chatBody.innerHTML = "";
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//Extract strings into the empty array
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//Create an empty array to hold the objects to inject
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const injectionArray = [""];
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const _this = this;
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//For each word object
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this.bodyArray.forEach((wordObj) => {
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if(wordObj.type == 'word'){
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//Inject current wordObj string into the chat body
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this.chatBody.innerHTML += wordObj.string
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//this doesnt work right with escaped strings atm
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//we should make an array that contains all the strings split by nodes
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//so text can be added in word chunks, allowing escaped strings and
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//node injections w/o adding them as html instead of an appended node
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injectString(wordObj.string);
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}else if(wordObj.type == 'link'){
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//Create a link node from our link
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const link = document.createElement('a');
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link.classList.add('chat-link');
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link.href = wordObj.link;
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link.innerHTML = wordObj.link;
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//Use textContent to be safe since links can't be escaped
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link.textContent = wordObj.link;
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//Append node to chatBody
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this.injectNode(wordObj, link);
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injectNode(wordObj, link);
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}else if(wordObj.type == 'deadLink'){
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//Create a text span node from our link
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const badLink = document.createElement('a');
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badLink.classList.add('chat-dead-link', 'danger-link');
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badLink.href = wordObj.link;
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//Use textContent to be safe since links can't be escaped
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badLink.textContent = wordObj.link;
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//Append node to chatBody
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injectNode(wordObj, badLink);
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}else if(wordObj.type == 'image'){
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//Create an img node from our link
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const img = document.createElement('img');
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@ -71,7 +87,7 @@ class chatPostprocessor{
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//stringArray.push(wordObj.string.replace('␜',img.outerHTML));
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//Append node to chatBody
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this.injectNode(wordObj, img);
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injectNode(wordObj, img);
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}else if(wordObj.type == 'video'){
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//Create a video node from our link
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const vid = document.createElement('video');
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@ -83,24 +99,48 @@ class chatPostprocessor{
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vid.muted = true;
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//stringArray.push(wordObj.string.replace('␜',vid.outerHTML));
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this.injectNode(wordObj, vid);
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injectNode(wordObj, vid);
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}
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});
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}
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//Like string.replace except it actually injects the node so we can keep things like event handlers
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injectNode(wordObj, node, placeholder = '␜'){
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//Split string by the placeholder so we can keep surrounding whitespace
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const splitWord = wordObj.string.split(placeholder, 2);
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//For each item found in the injection array
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injectionArray.forEach((item) => {
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//if it's a string
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if(typeof item == "string"){
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//Add it to the chat's innerHTML (it should already be escaped by the server)
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this.chatBody.innerHTML += item;
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}else{
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//Otherwise it should be a DOM node, therefore we should append it
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this.chatBody.appendChild(item);
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}
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})
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//Append the first half of the string
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this.chatBody.innerHTML += splitWord[0];
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//Append the node
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this.chatBody.appendChild(node);
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//Like string.replace except it actually injects the node so we can keep things like event handlers
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function injectNode(wordObj, node, placeholder = '␜'){
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//Split string by the placeholder so we can keep surrounding whitespace
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const splitWord = wordObj.string.split(placeholder, 2);
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//Append the second half of the string
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this.chatBody.innerHTML += splitWord[1];
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//Append the first half of the string
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injectString(splitWord[0]);
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//Append the node
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injectionArray.push(node);
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//Append the second half of the string
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injectString(splitWord[1]);
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}
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function injectString(string){
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//If the last item was a string
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if(typeof injectionArray[injectionArray.length - 1] == "string"){
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//add the word string on to the end of the string
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injectionArray[injectionArray.length - 1] += string;
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}else{
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//Pop the string at the end of the array
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injectionArray.push(string);
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}
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}
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}
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addWhitespace(){
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