Added cold-persistance to Channel Chat Buffer via periodic DB saves based on chat activity.
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@ -16,6 +16,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//local imports
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const connectedUser = require('./connectedUser');
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const chatBuffer = require('./chatBuffer');
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const queue = require('./media/queue');
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const channelModel = require('../../schemas/channel/channelSchema');
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const playlistHandler = require('./media/playlistHandler')
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@ -30,7 +31,7 @@ module.exports = class{
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this.queue = new queue(server, chanDB, this);
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this.playlistHandler = new playlistHandler(server, chanDB, this);
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//Define the chat buffer
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this.chatBuffer = [];
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this.chatBuffer = new chatBuffer(server, chanDB, this);
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}
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async handleConnection(userDB, chanDB, socket){
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109
src/app/channel/chatBuffer.js
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109
src/app/channel/chatBuffer.js
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@ -0,0 +1,109 @@
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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const config = require('../../../config.json');
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const channelModel = require('../../schemas/channel/channelSchema');
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class chatBuffer{
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constructor(server, chanDB, channel){
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//Grab parent server and chan objects
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this.server = server;
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this.channel = channel;
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//If we have no chanDB.chatBuffer
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if(chanDB == null || chanDB.chatBuffer == null){
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//Create RAM-based buffer array
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this.buffer = [];
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//Otherwise
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}else{
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//Pull buffer from DB
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this.buffer = chanDB.chatBuffer;
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}
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//Create variables to hold timers for deciding when to write RAM buffer to DB
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//Goes off 'this.inactivityDelay' seconds after the last chat was sent, assuming it isn't interrupted by new chats
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this.inactivityTimer = null;
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this.inactivityDelay = 10;
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//Goes off 'this.busyDelay' minutes after the first chat message in the current volley of messages. Get's cancelled before being called if this.inactivityTimer goes off.
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this.busyTimer = null;
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this.busyDelay = 5;
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}
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push(chat){
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//push chat into RAM buffer
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this.buffer.push(chat);
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//clear existing inactivity timer
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clearTimeout(this.inactivityTimer);
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//reset inactivity timer
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this.inactivityTimer = setTimeout(this.handleInactivity.bind(this), 1000 * this.inactivityDelay);
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//If busy timer is unset
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if(this.busyTimer == null){
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this.busyTimer = setTimeout(this.handleBusyRoom.bind(this), 1000 * 60 * this.busyDelay);
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}
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}
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shift(){
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//remove chat from RAM buffer, no need to handle DB timing here, since push should be called when this is called.
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this.buffer.shift();
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}
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//Called after 10 seconds of chat room inactivity
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handleInactivity(){
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this.saveDB(`${this.inactivityDelay} seconds of inactivity.`);
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}
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//Called after 5 minutes of solid activity
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handleBusyRoom(){
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this.saveDB(`${this.busyDelay} minutes of activity.`);
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}
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async saveDB(reason, chanDB){
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//clear existing timers
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clearTimeout(this.inactivityTimer);
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clearTimeout(this.busyTimer);
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this.inactivityTimer = null;
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this.busyTimer = null;
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//if the server is in screamy boi mode
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if(config.verbose){
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//This should eventually be replaced by a per-channel logging feature that provides access to chan admins via web front-end
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console.log(`Saving chat buffer to channel ${this.channel.name} after ${reason}.`);
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}
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//If we wheren't handed a channel
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if(chanDB == null){
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//Now that everything is clean, we can take our time with the DB :P
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chanDB = await channelModel.findOne({name:this.channel.name});
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}
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//If we couldn't find the channel
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if(chanDB == null){
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//FUCK
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throw loggerUtils.exceptionSmith(`Unable to find channel document ${this.channel.name} while saving chat buffer!`, "chat");
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}
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//Set chan doc buffer to RAM buffer
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chanDB.chatBuffer = this.buffer;
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//save chan doc to DB.
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await chanDB.save();
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}
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}
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module.exports = chatBuffer;
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@ -141,7 +141,7 @@ module.exports = class{
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const channel = this.server.activeChannels.get(chan);
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//If chat buffer length is over mandated size
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if(channel.chatBuffer.length >= this.chatBufferSize){
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if(channel.chatBuffer.buffer.length >= this.chatBufferSize){
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//Take out oldest chat
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channel.chatBuffer.shift();
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}
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@ -160,7 +160,7 @@ module.exports = class{
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const queueLock = this.channel.queue.locked;
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//Get chat buffer
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const chatBuffer = this.channel.chatBuffer;
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const chatBuffer = this.channel.chatBuffer.buffer;
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//Send off the metadata to our user's clients
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this.emit("clientMetadata", {user: userObj, flairList, queue, queueLock, chatBuffer});
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@ -17,6 +17,11 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//NPM Imports
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const {mongoose} = require('mongoose');
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const linkSchema = new mongoose.Schema({
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link: mongoose.SchemaTypes.String,
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type: mongoose.SchemaTypes.String
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});
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const chatSchema = new mongoose.Schema({
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user: {
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type: mongoose.SchemaTypes.String,
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@ -39,10 +44,9 @@ const chatSchema = new mongoose.Schema({
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required: true,
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},
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links: {
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type: [mongoose.SchemaTypes.Number],
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type: [linkSchema],
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required: true,
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},
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});
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module.exports = chatSchema;
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@ -84,6 +84,9 @@ module.exports.socketCriticalExceptionHandler = function(socket, err){
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//yell at the browser for fucking up, and tell it what it did wrong.
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socket.emit("kick", {type: "Disconnected", reason: `Server Error: ${err.message}`});
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}else{
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//Locally handle the exception
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module.exports.localExceptionHandler(err);
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//yell at the browser for fucking up
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socket.emit("kick", {type: "Disconnected", reason: "An unexpected server crash was just prevented. You should probably report this to an admin."});
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}
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@ -145,6 +145,8 @@ class chatBox{
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chatBody.classList.add("chat-panel-buffer","chat-entry-body");
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chatEntry.appendChild(chatBody);
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console.log(data);
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//Append the post-processed chat-body to the chat buffer
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this.chatBuffer.appendChild(this.chatPostprocessor.postprocess(chatEntry, data));
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