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22
src/app/channel/activeChannel.js
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src/app/channel/activeChannel.js
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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module.exports = class{
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constructor(name){
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this.name = name;
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this.userList = new Map();
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}
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}
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112
src/app/channel/channelManager.js
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src/app/channel/channelManager.js
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//Local Imports
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const channelModel = require('../../schemas/channelSchema');
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const activeChannel = require('./activeChannel');
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const chatHandler = require('./chatHandler');
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//local variables
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var activeChannels = new Map;
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module.exports.handleConnection = async function(io, socket){
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//Prevent logged out connections and authenticate socket
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if(socket.request.session.user != null){
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try{
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//Set socket user and channel values
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socket.user = socket.request.session.user;
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socket.chanName = socket.handshake.headers.referer.split('/c/')[1];
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//Check if channel exists
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if(await channelModel.findOne({name: socket.chanName}) == null){
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socket.disconnect("Channel does not exist!");
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return;
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}
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//Check if current channel is active
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var activeChan = activeChannels.get(socket.chan);
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if(!activeChan){
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//If not, make it so
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activeChan = new activeChannel(socket.chan);
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activeChannels.set(socket.chan, activeChan);
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}
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//Check if this user is already connected
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if(activeChan.userList.get(socket.user.user)){
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//get current list of socket connnections of selected user
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var socketList = activeChan.userList.get(socket.user.user);
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//Add this one on
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socketList.push(socket.id);
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//Set the user back socket list back
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activeChan.userList.set(socket.user.user, socketList);
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}else{
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//if this is the first connection, initialize the socket array for this user
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activeChan.userList.set(socket.user.user, [socket.id]);
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}
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//if everything looks good, admit the connection to the channel
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socket.join(socket.chan);
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//Send out the userlist
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module.exports.broadcastUserList(io, socket.chan);
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}catch(err){
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socket.disconnect("Server Error During Channel Connection Initialization");
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console.log(err);
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return;
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}
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}else{
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socket.disconnect("Unauthenticated");
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return;
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}
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//Socket Listeners
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socket.conn.on("close", (reason) => {
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//Get active channel
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var activeChan = activeChannels.get(socket.chan);
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//If we have more than one active connection
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if(activeChan.userList.get(socket.user.user).length > 1){
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//temporarily store list of active user sockets
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var socketList = activeChan.userList.get(socket.user.user);
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//Filter out disconnecting socket from socket list, and set as current socket list for user
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activeChan.userList.set(socket.user.user,socketList.filter((id) => {
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return id != socket.id;
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}))
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}else{
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activeChan.userList.delete(socket.user.user);
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}
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//and send out the filtered list
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module.exports.broadcastUserList(io, socket.chan);
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});
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//define chat listeners
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chatHandler.defineListeners(io, socket);
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}
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module.exports.broadcastUserList = function(io, chan){
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var activeChan = activeChannels.get(chan);
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var userList = [];
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activeChan.userList.forEach((socketlist, user) => {
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userList.push(user);
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});
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io.in(chan).emit("user-list", userList);
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}
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39
src/app/channel/chatHandler.js
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39
src/app/channel/chatHandler.js
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/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//NPM Imports
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const validator = require('validator');//No express here, so regular validator it is!
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module.exports.defineListeners = function(io, socket){
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socket.on("chat-message", (data) => {
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//Trim and Sanatize for XSS
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const msg = validator.trim(validator.escape(data.msg));
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//make sure high is an int
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const high = validator.toInt(data.high);
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//nuke the message if its empty or huge
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if(!validator.isLength(msg, {min: 1, max: 255})){
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return;
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}
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//nuke the message if the high number is wrong
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if(high < 0 || high > 10){
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return;
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}
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io.in(socket.chan).emit("chat-message", {user: socket.user.user, msg, high});
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});
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}
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