Fixed channel layout bugs with click dragger.
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8b52946925
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@ -6,7 +6,6 @@ class chatPreprocessor{
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//Set current chat nodes
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this.chatEntry = chatEntry;
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this.chatBody = this.chatEntry.querySelector(".chat-entry-body");
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//Split the chat body into an array of objects representing each word
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//We could pass this through arguments but these functions wont be very interoperable anyways since they expect a purpose-made hashtable
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this.splitBody();
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@ -191,7 +191,7 @@ class canopyUXUtils{
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//if we broke the page we need to fix it
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if(this.fixWidth){
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//Pop the element width up just a bit to compensate for the extra pixel
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this.element.style.width = `${this.calcWidth(this.element.getBoundingClientRect().width + 1)}%`;
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this.element.style.width = `${this.calcWidth(this.element.getBoundingClientRect().width + 1)}vw`;
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//if this is true, it no longer needs to be, though it *should* be reset by the drag function by the time it matters anywho :P
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this.fixWidth = false;
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}
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@ -218,12 +218,12 @@ class canopyUXUtils{
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//if we're not breaking the page, or we're moving left
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if(pageBreak <= 0 || event.clientX < this.handle.getBoundingClientRect().left){
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//Apply difference to width
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this.element.style.width = `${this.calcWidth(difference)}%`;
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this.element.style.width = `${this.calcWidth(difference)}vw`;
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//If we let go here, the width isn't breaking anything so there's nothing to fix.
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this.fixWidth = false;
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}else{
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//We need to move the element back, but we can't do it all the way while we're still dragging as it will thrash
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this.element.style.width = `${this.calcWidth(this.element.getBoundingClientRect().width + pageBreak - 1)}%`;
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this.element.style.width = `${this.calcWidth(this.element.getBoundingClientRect().width + pageBreak - 1)}vw`;
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//If we stop dragging here, let the endDrag function know to fix the pixel difference used to prevent thrashing
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this.fixWidth = true;
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}
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@ -231,7 +231,7 @@ class canopyUXUtils{
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}
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calcWidth(px){
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return (px / this.element.parentElement.getBoundingClientRect().width) * 100;
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return (px / window.innerWidth) * 100;
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}
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}
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