Finished up with toke logic.
This commit is contained in:
parent
d85f906a69
commit
ffd2094f16
5 changed files with 60 additions and 14 deletions
|
|
@ -88,6 +88,10 @@ module.exports = class{
|
|||
this.server.io.in(chan).emit("chatMessage", {user, flair, highLevel, msg, type});
|
||||
}
|
||||
|
||||
relayServerWisper(socket, user, flair, highLevel, msg, type){
|
||||
socket.emit("chatMessage", {user, flair, highLevel, msg, type});
|
||||
}
|
||||
|
||||
relayGlobalChat(user, flair, highLevel, msg, type = 'chat'){
|
||||
this.server.io.emit("chatMessage", {user, flair, highLevel, msg, type});
|
||||
}
|
||||
|
|
@ -96,6 +100,14 @@ module.exports = class{
|
|||
this.relayGlobalChat("Tokebot", "", 10, msg, "toke");
|
||||
}
|
||||
|
||||
relayTokeWhisper(socket, msg){
|
||||
this.relayServerWisper(socket, "Tokebot", "", 10, msg, "tokewhisper");
|
||||
}
|
||||
|
||||
relayGlobalTokeWhisper(msg){
|
||||
this.relayGlobalChat("Tokebot", "", 10, msg, "tokewhisper");
|
||||
}
|
||||
|
||||
relayServerAnnouncement(msg){
|
||||
//This codebase is always at a 10
|
||||
this.relayGlobalChat("Server", "", 10, msg, "announcement");
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@ module.exports = class tokebot{
|
|||
|
||||
//Create counter variable
|
||||
this.tokeCounter = 0;
|
||||
this.cooldownCounter = 0;
|
||||
|
||||
//Create tokers list
|
||||
this.tokers = [];
|
||||
|
|
@ -77,12 +78,12 @@ module.exports = class tokebot{
|
|||
//Add the toking user to
|
||||
this.tokers.push(commandObj.socket.user.user);
|
||||
}else{
|
||||
console.log('already in toke');
|
||||
this.chatHandler.relayTokeWhisper(commandObj.socket, "You're already taking part in this toke!");
|
||||
}
|
||||
|
||||
}else{
|
||||
//if the cooldownTimer exists (we're cooling down the toke)
|
||||
console.log('cooldown toke');
|
||||
this.chatHandler.relayTokeWhisper(commandObj.socket, `Please wait ${this.cooldownCounter} seconds before starting a new group toke.`);
|
||||
}
|
||||
|
||||
//Toke command found, don't send as chat
|
||||
|
|
@ -94,22 +95,25 @@ module.exports = class tokebot{
|
|||
}
|
||||
|
||||
countdown(){
|
||||
//if we have more time to go
|
||||
if(this.tokeCounter > 3){
|
||||
console.log(`toke in: ${this.tokeCounter}`);
|
||||
}else if(this.tokeCounter > 0){
|
||||
//If we're in the last three seconds
|
||||
if(this.tokeCounter <= 3 && this.tokeCounter > 0){
|
||||
//Callout the last three seconds
|
||||
this.chatHandler.relayTokeCallout(`${this.tokeCounter}...`);
|
||||
}else{
|
||||
//If we have more than one toker
|
||||
//if the toke is over
|
||||
}else if(this.tokeCounter < 0){
|
||||
//if we only had one toker
|
||||
if(this.tokers.length > 1){
|
||||
//call out the solo toke
|
||||
this.chatHandler.relayTokeCallout(`Take a toke ${this.tokers.join(', ')}! ${this.tokers.length} tokers!`);
|
||||
//if we had multiple tokers
|
||||
}else{
|
||||
//call out the toke
|
||||
this.chatHandler.relayTokeCallout(`Take a toke ${this.tokers[0]}.`);
|
||||
}
|
||||
|
||||
//Set the cooldown timer
|
||||
this.cooldownTimer = setTimeout(this.endCooldown.bind(this), 1000 * this.cooldownTime);
|
||||
//Set the toke cooldown
|
||||
this.cooldownCounter = this.cooldownTime;
|
||||
this.cooldownTimer = setTimeout(this.cooldown.bind(this), 1000);
|
||||
|
||||
//Empty out the tokers array
|
||||
this.tokers = [];
|
||||
|
|
@ -127,8 +131,18 @@ module.exports = class tokebot{
|
|||
this.tokeTimer = setTimeout(this.countdown.bind(this), 1000)
|
||||
}
|
||||
|
||||
endCooldown(){
|
||||
this.cooldownTimer = null;
|
||||
cooldown(){
|
||||
//If the cooldown timer isn't over
|
||||
if(this.cooldownCounter > 0){
|
||||
//Decrement toke time
|
||||
this.cooldownCounter--;
|
||||
//try again in another second
|
||||
this.cooldownTimer = setTimeout(this.cooldown.bind(this), 1000);
|
||||
//If the cooldown is over
|
||||
}else{
|
||||
//Null out the cooldown timer
|
||||
this.cooldownTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue