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3 commits

2 changed files with 44 additions and 9 deletions

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@ -1,6 +1,12 @@
Canopy - 0.2.1-INDEV
Canopy - 0.2.1-INDEV (verbose queue)
======
---
This branch exists to seperate the extra shit I added to the queue for bug-hunting so it wouldn't make a mess of the main development branch :P
---
Canopy - /ˈkæ.nə.pi/:
- The upper layer of foliage and branches of a forest, containing the majority of animal life.

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@ -60,8 +60,22 @@ module.exports = class{
socket.on("clear", (data) => {this.deleteRange(socket, data)});
socket.on("move", (data) => {this.moveMedia(socket, data)});
socket.on("lock", () => {this.toggleLock(socket)});
socket.on("chanDump", () => {this.chanDump(socket)});
}
chanDump(socket){
socket.emit('chanDump',
{
nowPlaying: this.nowPlaying,
schedule: Array.from(this.schedule),
//timer: this.nextTimer
}
)
}
//--- USER FACING QUEUEING FUNCTIONS ---
async queueURL(socket, data){
//Get the current channel from the database
@ -149,6 +163,7 @@ module.exports = class{
//End the media
this.end();
console.log(`Media set to end due at the request of ${socket.user}`);
}
}
@ -283,21 +298,26 @@ module.exports = class{
//Get current item
const currentItem = this.getItemAtEpoch()
//Clear out any stale timer to prevent ghost queueing
clearTimeout(this.nextTimer);
//If we have a current item and it isn't currently playing
if(currentItem != null && (this.nowPlaying == null || currentItem.uuid != this.nowPlaying.uuid)){
//Start the found item at w/ a pre-calculated time stamp to reflect the given start time
this.start(currentItem, Math.round((new Date().getTime() - currentItem.startTime) / 1000) + currentItem.startTimeStamp, volatile);
}
//If we have a next item
if(nextItem != null){
console.log("starting now from refreshNextTimer")
//Otherwise, if we have a next item
//CODE CHANGE CODE CHANGE
//Changes this over to an else if so refreshNextTimer wouldn't start it twice when there was no current item or next item
}else if(nextItem != null){
//Calculate the amount of time in ms that the next item will start in
const startsIn = nextItem.startTime - new Date().getTime();
//Clear out any item that might be up next
clearTimeout(this.nextTimer);
//Set the next timer
this.nextTimer = setTimeout(()=>{this.start(nextItem, nextItem.startTimeStamp, volatile)}, startsIn);
console.log(`next item '${nextItem.title}' timer set to start in ${startsIn} seconds`);
}else{
console.log('next timer is unset');
}
}
@ -461,6 +481,7 @@ module.exports = class{
if(this.nowPlaying != null && this.nowPlaying.uuid == uuid){
//End playback
this.end(false, true);
console.log("Media ended due to removal of media");
//otherwise
}else{
try{
@ -661,6 +682,7 @@ module.exports = class{
//Silently end the media in RAM so the database isn't stepping on itself up ahead
//Alternatively we could've used await, but then we'd be doubling up on DB transactions :P
this.end(true, true, true);
console.log("Media ended due to start of new media");
}
//reset current timestamp
@ -701,6 +723,7 @@ module.exports = class{
//Kick off the sync timer
this.syncTimer = setTimeout(this.sync.bind(this), this.syncDelta);
console.log('kicking off sync timer from start');
//Setup the next video
this.refreshNextTimer();
@ -726,12 +749,14 @@ module.exports = class{
//Call the sync function in another second
this.syncTimer = setTimeout(this.sync.bind(this), this.syncDelta);
console.log('re-kicking sync timer from sync');
}else{
//Get leftover video length in ms
const leftover = (this.nowPlaying.duration - this.timestamp) * 1000;
//Call the end function once the video is over
this.syncTimer = setTimeout(this.end.bind(this), leftover);
console.log(`Media set to end by sync function in ${leftover} milliseconds`);
}
}
@ -768,13 +793,17 @@ module.exports = class{
//FUCK
throw new Error(`Unable to find channel document ${this.channel.name} while ending queue item!`);
}
//If we haven't changed 'nowPlaying' in the play list
//If we haven't changed 'nowPlaying' in the DB
if(chanDB.media.nowPlaying.uuid == wasPlaying.uuid){
//Take it out
await chanDB.media.nowPlaying.deleteOne();
}
//NOTE: Keep an eye on this
//It seems this was part of my original design (don't remember was high)
//Though it is weird we keep it in both this.schedule and this.nowPlaying at the same time...
//More testing will have to be done...
//Take it out of the active schedule
this.schedule.delete(wasPlaying.startTime);