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@ -60,8 +60,22 @@ module.exports = class{
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socket.on("clear", (data) => {this.deleteRange(socket, data)});
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socket.on("move", (data) => {this.moveMedia(socket, data)});
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socket.on("lock", () => {this.toggleLock(socket)});
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socket.on("chanDump", () => {this.chanDump(socket)});
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}
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chanDump(socket){
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socket.emit('chanDump',
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{
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nowPlaying: this.nowPlaying,
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schedule: Array.from(this.schedule),
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//timer: this.nextTimer
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}
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)
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}
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//--- USER FACING QUEUEING FUNCTIONS ---
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async queueURL(socket, data){
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//Get the current channel from the database
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@ -149,6 +163,7 @@ module.exports = class{
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//End the media
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this.end();
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console.log(`Media set to end due at the request of ${socket.user}`);
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}
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}
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@ -283,21 +298,26 @@ module.exports = class{
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//Get current item
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const currentItem = this.getItemAtEpoch()
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//Clear out any stale timer to prevent ghost queueing
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clearTimeout(this.nextTimer);
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//If we have a current item and it isn't currently playing
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if(currentItem != null && (this.nowPlaying == null || currentItem.uuid != this.nowPlaying.uuid)){
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//Start the found item at w/ a pre-calculated time stamp to reflect the given start time
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this.start(currentItem, Math.round((new Date().getTime() - currentItem.startTime) / 1000) + currentItem.startTimeStamp, volatile);
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}
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//If we have a next item
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if(nextItem != null){
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console.log("starting now from refreshNextTimer")
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//Otherwise, if we have a next item
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//CODE CHANGE CODE CHANGE
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//Changes this over to an else if so refreshNextTimer wouldn't start it twice when there was no current item or next item
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}else if(nextItem != null){
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//Calculate the amount of time in ms that the next item will start in
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const startsIn = nextItem.startTime - new Date().getTime();
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//Clear out any item that might be up next
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clearTimeout(this.nextTimer);
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//Set the next timer
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this.nextTimer = setTimeout(()=>{this.start(nextItem, nextItem.startTimeStamp, volatile)}, startsIn);
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console.log(`next item '${nextItem.title}' timer set to start in ${startsIn} seconds`);
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}else{
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console.log('next timer is unset');
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}
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}
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@ -461,6 +481,7 @@ module.exports = class{
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if(this.nowPlaying != null && this.nowPlaying.uuid == uuid){
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//End playback
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this.end(false, true);
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console.log("Media ended due to removal of media");
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//otherwise
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}else{
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try{
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@ -661,6 +682,7 @@ module.exports = class{
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//Silently end the media in RAM so the database isn't stepping on itself up ahead
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//Alternatively we could've used await, but then we'd be doubling up on DB transactions :P
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this.end(true, true, true);
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console.log("Media ended due to start of new media");
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}
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//reset current timestamp
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@ -701,6 +723,7 @@ module.exports = class{
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//Kick off the sync timer
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this.syncTimer = setTimeout(this.sync.bind(this), this.syncDelta);
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console.log('kicking off sync timer from start');
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//Setup the next video
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this.refreshNextTimer();
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@ -726,12 +749,14 @@ module.exports = class{
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//Call the sync function in another second
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this.syncTimer = setTimeout(this.sync.bind(this), this.syncDelta);
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console.log('re-kicking sync timer from sync');
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}else{
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//Get leftover video length in ms
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const leftover = (this.nowPlaying.duration - this.timestamp) * 1000;
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//Call the end function once the video is over
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this.syncTimer = setTimeout(this.end.bind(this), leftover);
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console.log(`Media set to end by sync function in ${leftover} milliseconds`);
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}
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}
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@ -768,13 +793,17 @@ module.exports = class{
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//FUCK
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throw new Error(`Unable to find channel document ${this.channel.name} while ending queue item!`);
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}
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//If we haven't changed 'nowPlaying' in the play list
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//If we haven't changed 'nowPlaying' in the DB
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if(chanDB.media.nowPlaying.uuid == wasPlaying.uuid){
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//Take it out
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await chanDB.media.nowPlaying.deleteOne();
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}
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//NOTE: Keep an eye on this
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//It seems this was part of my original design (don't remember was high)
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//Though it is weird we keep it in both this.schedule and this.nowPlaying at the same time...
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//More testing will have to be done...
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//Take it out of the active schedule
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this.schedule.delete(wasPlaying.startTime);
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