/*Canopy - The next generation of stoner streaming software
Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.*/
//NPM imports
const validator = require('validator')
//local imports
const commandPreprocessor = require('./commandPreprocessor');
const loggerUtils = require('../../utils/loggerUtils');
const linkUtils = require('../../utils/linkUtils');
const emoteValidator = require('../../validators/emoteValidator');
const chat = require('./chat');
const {userModel} = require('../../schemas/user/userSchema');
/**
* Class containing global server-side chat relay logic
*/
class chatHandler{
/**
* Instantiates a chatHandler object
* @param {channelManager} server - Parent Server Object
*/
constructor(server){
/**
* Parent Server Object
*/
this.server = server;
/**
* Child Command Pre-Processor Object
*/
this.commandPreprocessor = new commandPreprocessor(server, this)
/**
* Max chat buffer message count
*/
this.chatBufferSize = 50;
}
/**
* Defines global server-side chat relay event listeners
* @param {Socket} socket - Requesting Socket
*/
defineListeners(socket){
socket.on("chatMessage", (data) => {this.handleChat(socket, data)});
socket.on("setFlair", (data) => {this.setFlair(socket, data)});
socket.on("setHighLevel", (data) => {this.setHighLevel(socket, data)});
socket.on("addPersonalEmote", (data) => {this.addPersonalEmote(socket, data)});
socket.on("deletePersonalEmote", (data) => {this.deletePersonalEmote(socket, data)});
}
/**
* Handles incoming chat messages from client connections
* @param {Socket} socket - Socket we're receiving the request from
* @param {Object} data - Event payload
*/
handleChat(socket, data){
this.commandPreprocessor.preprocess(socket, data);
}
/**
* Handles incoming client request to change flair
* @param {Socket} socket - Socket we're receiving the request from
* @param {Object} data - Event payload
*/
async setFlair(socket, data){
var userDB = await userModel.findOne({user: socket.user.user});
if(userDB){
try{
//We can take this data raw since our schema checks it against existing flairs, and mongoose sanatizes queries
const flairDB = await userDB.setFlair(data.flair);
//Crawl through users active connections
this.server.crawlConnections(socket.user.user, (conn)=>{
//Update flair
conn.updateFlair(flairDB.name);
});
}catch(err){
return loggerUtils.socketExceptionHandler(socket, err);
}
}
}
/**
* Handles incoming client request to change high level
* @param {Socket} socket - Socket we're receiving the request from
* @param {Object} data - Event payload
*/
async setHighLevel(socket, data){
var userDB = await userModel.findOne({user: socket.user.user});
if(userDB){
try{
//Floor input to an integer and set high level
userDB.highLevel = Math.floor(data.highLevel);
//Save user DB Document
await userDB.save();
//GetConnects across all channels
const connections = this.server.getConnections(socket.user.user);
//For each connection
connections.forEach((conn) => {
conn.updateHighLevel(userDB.highLevel);
});
}catch(err){
return loggerUtils.socketExceptionHandler(socket, err);
}
}
}
/**
* Handles incoming client request to add a personal emote
* @param {Socket} socket - Socket we're receiving the request from
* @param {Object} data - Event payload
*/
async addPersonalEmote(socket, data){
//Sanatize and Validate input
const name = emoteValidator.manualName(data.name);
const link = emoteValidator.manualLink(data.link);
//If we received good input
if(link && name){
//Generate marked link object
var emote = await linkUtils.markLink(link);
//If the link we have is an image or video
if(emote.type == 'image' || emote.type == 'video'){
//Get user document from DB
const userDB = await userModel.findOne({user: socket.user.user})
//if we have a user in the DB
if(userDB != null){
//Convert marked link into emote object with 1 ez step for only $19.95
emote.name = name;
//add emote to user document emotes list
userDB.emotes.push(emote);
//Save user doc
await userDB.save();
}
}
}
}
/**
* Handles incoming client request to delete a personal emote
* @param {Socket} socket - Socket we're receiving the request from
* @param {Object} data - Event payload
*/
async deletePersonalEmote(socket, data){
//Get user doc from DB based on socket
const userDB = await userModel.findOne({user: socket.user.user});
//if we found a user
if(userDB != null){
await userDB.deleteEmote(data.name);
}
}
//Base chat functions
/**
* Creates a new chatObject and relays the resulting message to the given channel
* @param {String} user - Originating user
* @param {String} flair - Flair ID to mark chat with
* @param {Number} highLevel - High Level to mark chat with
* @param {String} msg - Message Text Content
* @param {String} type - Message Type, used for client-side chat post-processing.
* @param {String} chan - Channel to broadcast message within
* @param {Array} links - Array of URLs/Links to hand to the client-side chat post-processor to inject into the final message.
*/
relayChat(user, flair, highLevel, msg, type = 'chat', chan, links){
this.relayChatObject(chan, new chat(user, flair, highLevel, msg, type, links));
}
/**
* Relays an existing chat object to a channel
* @param {String} chan - Channel to broadcast message within
* @param {chat} chat - Chat Object representing the message to broadcast to the given channel
*/
relayChatObject(chan, chat){
//Send out chat
this.server.io.in(chan).emit("chatMessage", chat);
const channel = this.server.activeChannels.get(chan);
//If chat buffer length is over mandated size
if(channel.chatBuffer.buffer.length >= this.chatBufferSize){
//Take out oldest chat
channel.chatBuffer.shift();
}
//Add buffer to chat
channel.chatBuffer.push(chat);
}
/**
* Creates a new chatObject and relays the resulting message to the given socket
* @param {Socket} socket - Socket we're sending a message to (sounds menacing, huh?)
* @param {String} user - Originating user
* @param {String} flair - Flair ID to mark chat with
* @param {Number} highLevel - High Level to mark chat with
* @param {String} msg - Message Text Content
* @param {String} type - Message Type, used for client-side chat post-processing.
* @param {String} chan - Channel to broadcast message within
* @param {Array} links - Array of URLs/Links to hand to the client-side chat post-processor to inject into the final message.
*/
relayPrivateChat(socket, user, flair, highLevel, msg, type, links){
this.relayPrivateChatObject(socket , new chat(user, flair, highLevel, msg, type, links));
}
/**
* Handles incoming client request to delete a personal emote
* @param {Socket} socket - Socket we're receiving the request from
* @param {Object} data - Event payload
*/
relayPrivateChatObject(socket, chat){
socket.emit("chatMessage", chat);
}
/**
* Creates a new chatObject and relays the resulting message to the entire server
* @param {String} user - Originating user
* @param {String} flair - Flair ID to mark chat with
* @param {Number} highLevel - High Level to mark chat with
* @param {String} msg - Message Text Content
* @param {String} type - Message Type, used for client-side chat post-processing.
* @param {Array} links - Array of URLs/Links to hand to the client-side chat post-processor to inject into the final message.
*/
relayGlobalChat(user, flair, highLevel, msg, type = 'chat', links){
this.relayGlobalChatObject(new chat(user, flair, highLevel, msg, type, links));
}
/**
* Relays an existing chat object to the entire server
* @param {chat} chat - Chat Object representing the message to broadcast throughout the server
*/
relayGlobalChatObject(chat){
this.server.io.emit("chatMessage", chat);
}
//User Chat Functions
/**
* Relays a chat message from a user to the rest of the channel based on socket
* @param {Socket} socket - Socket we're receiving the request from
* @param {String} msg - Message Text Content
* @param {String} type - Message Type, used for client-side chat post-processing.
* @param {Array} links - Array of URLs/Links to hand to the client-side chat post-processor to inject into the final message.
*/
relayUserChat(socket, msg, type, links){
const user = this.server.getSocketInfo(socket);
this.relayChat(user.user, user.flair, user.highLevel, msg, type, socket.chan, links);
}
//Toke Chat Functions
/**
* Broadcasts toke callout to the server
* @param {String} msg - Message Text Content
* @param {Array} links - Array of URLs/Links to hand to the client-side chat post-processor to inject into the final message.
*/
relayTokeCallout(msg, links){
this.relayGlobalChat("Tokebot", "", '∞', msg, "toke", links);
}
/**
* Broadcasts toke callout to the server
* @param {Socket} socket - Socket we're sending the whisper to
* @param {String} msg - Message Text Content
* @param {Array} links - Array of URLs/Links to hand to the client-side chat post-processor to inject into the final message.
*/
relayTokeWhisper(socket, msg, links){
this.relayPrivateChat(socket, "Tokebot", "", '∞', msg, "tokewhisper", links);
}
/**
* Broadcasts toke whisper to the server
* @param {String} msg - Message Text Content
* @param {Array} links - Array of URLs/Links to hand to the client-side chat post-processor to inject into the final message.
*/
relayGlobalTokeWhisper(msg, links){
this.relayGlobalChat("Tokebot", "", '∞', msg, "tokewhisper", links);
}
//Announcement Functions
/**
* Broadcasts announcement to the server
* @param {String} msg - Message Text Content
* @param {Array} links - Array of URLs/Links to hand to the client-side chat post-processor to inject into the final message.
*/
relayServerAnnouncement(msg, links){
this.relayGlobalChat("Server", "", '∞', msg, "announcement", links);
}
/**
* Broadcasts announcement to a given channel
* @param {String} msg - Message Text Content
* @param {Array} links - Array of URLs/Links to hand to the client-side chat post-processor to inject into the final message.
*/
relayChannelAnnouncement(chan, msg, links){
const activeChan = this.server.activeChannels.get(chan);
//If channel isn't null
if(activeChan != null){
this.relayChat("Channel", "", '∞', msg, "announcement", chan, links);
}
}
//Misc Functions
/**
* Clears chat for a given channel, targets specified user or entire channel if none found/specified.
* @param {String} user - User chats to clear
* @param {String} chan - Channel to broadcast message within
*/
clearChat(chan, user){
const activeChan = this.server.activeChannels.get(chan);
//If channel isn't null
if(activeChan != null){
const target = activeChan.userList.get(user);
//If no user was entered OR the user was found
if(user == null || target != null){
this.server.io.in(chan).emit("clearChat", {user});
}
}
}
}
module.exports = chatHandler;