class queuePanel extends panelObj{
constructor(client, panelDocument){
super(client, "Media Queue", "/panel/queue", panelDocument);
//Store releative scale of items in seconds, defaulting to 30 minute chunks
this.scale = 30 * 60;
//Create variable to hold rescale timer
this.rescaleTimer = null;
//Define non-input event listeners
this.defineListeners();
}
docSwitch(){
//Get queue div
this.queue = this.panelDocument.querySelector('#queue');
//Get queue container
this.queueContainer = this.queue.querySelector("#queue-container");
//Get queue marker contianer
this.queueMarkerContainer = this.queue.querySelector('#queue-marker-container');
//Get queue layout controller
this.queueLayoutController = this.panelDocument.querySelector('#queue-panel-layout-controller');
//Re-acquire time marker
this.timeMarker = this.panelDocument.querySelector('#time-marker');
//Render out the queue
this.fullRender();
//Setup panel input
this.setupInput();
}
closer(){
//Clear any remaining timers
clearTimeout(this.timeMarkerTimer);
}
defineListeners(){
this.client.socket.on("queue", (data) => {
this.renderQueue();
})
}
setupInput(){
this.queue.addEventListener('wheel', this.scaleScroll.bind(this));
}
scaleScroll(event){
if(event.ctrlKey){
//Capture inverse scroll wheel direction
const scrollDirection = event.wheelDeltaY / Math.abs(event.wheelDeltaY) * -1;
//Default scale factor to 5 seconds
let scaleFactor = 5;
//Tried to do this with math but couldnt because im bad at math so heres the if statement of shame :(
if(this.scale >= 7200){
scaleFactor = 3600
}else if(this.scale >= 3600){
scaleFactor = scrollDirection > 0 ? 3600 : 1800;
}else if(this.scale >= 1800){
scaleFactor = scrollDirection > 0 ? 1800 : 900;
}else if(this.scale == 900){
scaleFactor = scrollDirection > 0 ? 900 : 300;
}else if(this.scale > 300){
//If we're above five minutes use five minutes
scaleFactor = 300;
}else if(this.scale == 300){
//If we're at five minutes scroll up by five minutes or scroll down to one minute
scaleFactor = scrollDirection > 0 ? 300 : 240;
}else if(this.scale == 60){
//If we're at one minutes scroll up by four minutes or scroll down by 10 seconds
scaleFactor = scrollDirection > 0 ? 240 : 10;
}else if(this.scale > 10){
scaleFactor = 10;
}else if(this.scale == 10){
scaleFactor = scrollDirection > 0 ? 10 : 5;
}
//Prevent page-wide zoom in/out
event.preventDefault();
//Clear out the queue UI
this.clearQueue();
//Calculate new scale
const newScale = this.scale + (scaleFactor * scrollDirection);
//Clamp scale between 10 seconds and half a day
this.scale = Math.max(5, Math.min(43200, newScale));
//If we have no scale label
if(this.scaleLabel == null){
//Make it
this.scaleLabel = document.createElement('p');
this.scaleLabel.id = 'queue-marker-scale-label';
this.queue.appendChild(this.scaleLabel);
}
//Set scale label text to humie readable time scale
this.scaleLabel.innerHTML = `Time Scale:
${this.humieFriendlyDuration(this.scale)}`
//Clear any previous rescale timer
clearTimeout(this.rescaleTimer);
//Set timeout to re-render after input stops
this.rescaleTimer = setTimeout(this.fullRender.bind(this), 500);
}
}
humieFriendlyDuration(seconds){
//If we have an invalid duration
if(seconds <= 0){
//bitch, moan, and complain!
return('Invalid input duration');
}
//Create an empty array to hold the time strings
const timeStrings = [];
//Pull hours from time
const hours = Math.floor(seconds / 3600);
//Remove recorded hours
seconds -= hours * 3600;
//Pull minutes from time
const minutes = Math.floor(seconds / 60);
//Remove recorded minutes
seconds -= minutes * 60;
//If we have an hour
if(hours == 1){
//Add the string
timeStrings.push('1 Hour');
//If we have hours
}else if(hours > 0){
//Add the string
timeStrings.push(`${hours} Hours`);
}
//If we have a minute
if(minutes == 1){
//Add the string
timeStrings.push('1 Minute');
//If we have minutes
}else if(minutes > 0){
//Add the string
timeStrings.push(`${minutes} Minutes`);
}
//Add the 'and ' if we need it
const secondsPrefix = timeStrings.length > 0 ? 'and ' : '';
//If we have a second
if(seconds == 1){
//Add the string
timeStrings.push(`${secondsPrefix}1 Second`);
//If we have more than a second
}else if(seconds > 1){
//Add the string
timeStrings.push(`${secondsPrefix}${seconds} Seconds`);
}
//Join the time strings together
return timeStrings.join(', ');
}
clearQueue(){
//Clear out queue container
this.queueContainer.innerHTML = '';
//Clear out queue marker container
this.queueMarkerContainer.innerHTML = '';
//Clear any marker timers
clearTimeout(this.timeMarkerTimer);
//If we have an existing time marker
if(this.timeMarker != null){
//Clear it out
this.timeMarker.remove();
this.timeMarker = null;
}
}
async fullRender(date = new Date()){
//Clear the queue
this.clearQueue();
//If we have a scale label
if(this.scaleLabel != null){
//Take it out
this.scaleLabel.remove();
this.scaleLabel = null;
}
//Render out time scale
this.renderQueueScale(date);
//wait a few frames so the scale can finish rendering, because dom function aren't async for some fucking reason
for(let i = 0; i <= 2; i++){
await utils.awaitNextFrame();
}
//render the time marker
this.renderTimeMarker(date);
//render out the queue
this.renderQueue(date);
}
renderQueue(date = new Date()){
//for every entry in the queue
for(let entry of this.client.queue){
//Create entry div
const entryDiv = document.createElement('div');
entryDiv.classList.add('queue-entry');
//Place entry div
entryDiv.style.top = `${this.offsetByDate(new Date(entry[1].startTime))}px`;
entryDiv.style.bottom = `${this.offsetByDate(new Date(entry[1].startTime + (entry[1].duration * 1000)), true)}px`;
//Create entry title
const entryTitle = document.createElement('a');
entryTitle.textContent = entry[1].title;
entryTitle.href = entry[1].url;
//Append entry elements
entryDiv.append(entryTitle);
//Append entry
this.queueContainer.append(entryDiv);
}
}
renderTimeMarker(date = new Date()){
//Calculate marker position by date
const markerPosition = Math.round(this.offsetByDate(date));
//If markers are null
if(markerPosition == null){
//Try again in a second since the user probably just popped the panel or something :P
(smackTimer.bind(this))();
}
//if we need to make the time marker
if(this.timeMarker == null){
//Create the time marker
this.timeMarker = document.createElement('span');
//Add time marker class
this.timeMarker.id = 'time-marker';
//Append time marker
this.queue.appendChild(this.timeMarker);
}
//Set time marker position
this.timeMarker.style.top = `${markerPosition}px`;
//If the panel document isn't null (we're not actively switching panels)
if(this.panelDocument != null){
//Grab the current owner document object
const ownerDoc = this.panelDocument.ownerDocument == null ? this.panelDocument : this.panelDocument.ownerDocument;
//Get height difference between window and queue layout controller
const docDifference = ownerDoc.defaultView.innerHeight - this.queueLayoutController.getBoundingClientRect().height;
//Calculate scroll target by body difference and marker position
const scrollTarget = (markerPosition - (this.queueLayoutController.getBoundingClientRect().height - docDifference) / 2) + docDifference;
//Calculate scroll behavior by distance
const scrollBehavior = Math.abs(scrollTarget - this.queueLayoutController.scrollTop) > 10 ? "smooth" : "instant";
//Scroll to the marker
this.queueLayoutController.scroll({
left: 0,
top: scrollTarget,
behavior: scrollBehavior
});
}
//Set the timer to run the function again
(smackTimer.bind(this))();
function smackTimer(){
//Clear update timer
clearTimeout(this.timeMarkerTimer);
//Set timer to update marker every second
this.timeMarkerTimer = setTimeout(this.renderTimeMarker.bind(this), 1000);
}
}
renderQueueScale(inputDate = new Date()){
//Make sure we don't modify the date we're handed
const date = structuredClone(inputDate);
//Zero out time to midnight on the morning of the input date
date.setHours(0,0,0,0);
//Store epoch of current date at midnight for later user
const dateEpoch = date.getTime();
//while we've counted less than the amount of time in the day, count up by scale
for(let time = 0; time <= 86400; time += this.scale){
//Get index of current chunk by dividing time by scale
const index = time / this.scale;
//Set time by scale, we could do this against this.scale and date.getTime(), but this seemed cleaner :P
date.setTime(dateEpoch + (time * 1000))
//Create marker span
const markerSpan = document.createElement('div');
markerSpan.classList.add('queue-marker');
//Create marker line (unfortunately