/*Canopy - The next generation of stoner streaming software Copyright (C) 2024-2025 Rainbownapkin and the TTN Community This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see .*/ class commandPreprocessor{ constructor(client){ this.client = client; this.commandProcessor = new commandProcessor(client); this.emotes = { site: [], chan: [], personal: [] } //define listeners this.defineListeners(); } defineListeners(){ //When we receive site-wide emote list this.client.socket.on("siteEmotes", this.setSiteEmotes.bind(this)); this.client.socket.on("chanEmotes", this.setChanEmotes.bind(this)); this.client.socket.on("personalEmotes", this.setPersonalEmotes.bind(this)); this.client.socket.on("usedTokes", this.setUsedTokes.bind(this)); } preprocess(command){ //Set command and sendFlag this.command = command; this.sendFlag = true; this.processLocalCommand(); if(this.sendFlag){ this.message = command; this.processEmotes(); this.processLinks(); this.sendRemoteCommand(); } } processLocalCommand(){ //Create an empty array to hold the command this.commandArray = []; //Split string by words this.commandArray = this.command.split(/\b/g);//Split by word-borders this.argumentArray = this.command.match(/\b\w+\b/g);//Match by words surrounded by borders //If this is a local command if(this.commandArray[0] == '/'){ //If the command exists if(this.argumentArray != null && this.commandProcessor[this.argumentArray[0].toLowerCase()] != null){ //Don't send it to the server this.sendFlag = false; //Call the command with the argument array this.commandProcessor[this.argumentArray[0].toLowerCase()](this.argumentArray, this.commandArray); } } } processEmotes(){ //inject invisible whitespace in-between emotes to prevent from mushing links together this.message = this.message.replaceAll('][',']ㅤ['); //For each list of emotes Object.keys(this.emotes).forEach((key) => { //For each emote in the current list this.emotes[key].forEach((emote) => { //Inject emote links into the message this.message = this.message.replaceAll(`[${emote.name}]`, emote.link); }); }); } processLinks(){ //Strip out file seperators in-case the user is being a smart-ass this.message = this.message.replaceAll('␜',''); //Split message by links var splitMessage = this.message.split(/(https?:\/\/[^\sㅤ]+)/g); //Create an empty array to hold links this.links = []; splitMessage.forEach((chunk, chunkIndex) => { //For each chunk that is a link if(chunk.match(/(https?:\/\/[^\sㅤ]+)/g)){ //I looked online for obscure characters that no one would use to prevent people from chatting embed placeholders //Then I found this fucker, turns out it's literally made for the job lmao (even if it was originally intended for paper/magnetic tape) //Replace link with indexed placeholder splitMessage[chunkIndex] = `␜${this.links.length}` //push current chunk as link this.links.push(chunk); } }); //Join the message back together this.message = splitMessage.join(''); } sendRemoteCommand(){ this.client.socket.emit("chatMessage",{msg: this.message, links: this.links}); } setSiteEmotes(data){ this.emotes.site = data; } setChanEmotes(data){ this.emotes.chan = data; } setPersonalEmotes(data){ this.emotes.personal = data; } setUsedTokes(data){ this.usedTokes = data.tokes; } getEmoteByLink(link){ //Create an empty variable to hold the found emote var foundEmote = null; //For each list of emotes Object.keys(this.emotes).forEach((key) => { //For each emote in the current list this.emotes[key].forEach((emote) => { //if we found a match if(emote.link == link){ //return the match foundEmote = emote; } }); }); return foundEmote; } getEmoteNames(){ //Create an empty array to hold names let names = []; //For every set of emotes for(let set of Object.keys(this.emotes)){ //for every emote in the current set of emotes for(let emote of this.emotes[set]){ //push the name of the emote to the name list names.push(emote.name); } } //return our list of names return names; } buildAutocompleteDictionary(){ let dictionary = { tokes: { prefix: '!', postfix: '', cmds: this.usedTokes }, //Make sure to add spaces at the end for commands that take arguments //Not necissary but definitely nice to have serverCMD: { prefix: '!', postfix: '', cmds: [ "whisper ", "announce ", "serverannounce ", "clear ", "kick " ] }, localCMD:{ prefix: '/', postfix: '', cmds: [ "high " ] }, usernames:{ prefix: '', postfix: '', cmds: Array.from(client.userList.colorMap.keys()) }, emotes:{ prefix:'[', postfix:']', cmds: this.getEmoteNames() } }; //Ensure default toke command //Check if 'toke' is the first registered toke if(dictionary.tokes.cmds[0] != 'toke'){ //Find the current place of the 'toke' command, if any const tokeIndex = dictionary.tokes.cmds.indexOf('toke'); //If the default command is present but is out of order if(tokeIndex != -1){ //Splice it out dictionary.tokes.cmds.splice(tokeIndex,1); } //Throw it into the beggining of the array dictionary.tokes.cmds.unshift('toke'); } //return our dictionary object return dictionary; } } class commandProcessor{ constructor(client){ this.client = client } high(argumentArray){ //If we have an argument if(argumentArray[1]){ //Use it to set our high level //Technically this is less of a local command than it would be if it where telling the select to do this //but TTN used to treat this as a local command so fuck it this.client.socket.emit("setHighLevel", {highLevel: argumentArray[1]}); } } }