canopy/www/js/channel/chat.js

366 lines
14 KiB
JavaScript

/*Canopy - The next generation of stoner streaming software
Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.*/
class chatBox{
constructor(client){
//Client Object
this.client = client
//Booleans
this.aspectLock = true;
//clickDragger object
this.clickDragger = new canopyUXUtils.clickDragger("#chat-panel-drag-handle", "#chat-panel-div");
//Preprocessor objects
this.commandPreprocessor = new commandPreprocessor(client);
this.chatPostprocessor = new chatPostprocessor(client);
//Element Nodes
this.chatPanel = document.querySelector("#chat-panel-div");
this.highSelect = document.querySelector("#chat-panel-high-level-select");
this.flairSelect = document.querySelector("#chat-panel-flair-select");
this.chatBuffer = document.querySelector("#chat-panel-buffer-div");
this.chatPrompt = document.querySelector("#chat-panel-prompt");
this.autocompletePlaceholder = document.querySelector("#chat-panel-prompt-autocomplete-filler");
this.autocompleteDisplay = document.querySelector("#chat-panel-prompt-autocomplete-display");
this.settingsIcon = document.querySelector("#chat-panel-settings-icon");
this.adminIcon = document.querySelector("#chat-panel-admin-icon");
this.emoteIcon = document.querySelector("#chat-panel-emote-icon");
this.sendButton = document.querySelector("#chat-panel-send-button");
//Seems weird to stick this in here, but the split is dictated by chat width :P
this.aspectLockIcon = document.querySelector("#media-panel-aspect-lock-icon");
this.hideChatIcon = document.querySelector("#chat-panel-div-hide");
this.showChatIcon = document.querySelector("#media-panel-show-chat-icon");
//Setup functions
this.setupInput();
this.defineListeners();
this.sizeToAspect();
}
setupInput(){
//Chat bar
this.chatPrompt.addEventListener("keydown", this.send.bind(this));
this.chatPrompt.addEventListener("keydown", this.tabComplete.bind(this));
this.chatPrompt.addEventListener("input", this.displayAutocomplete.bind(this));
this.autocompleteDisplay.addEventListener("click", this.tabComplete.bind(this));
this.sendButton.addEventListener("click", this.send.bind(this));
this.settingsIcon.addEventListener("click", ()=>{this.client.cPanel.setActivePanel(new panelObj(client))});
this.adminIcon.addEventListener("click", ()=>{this.client.cPanel.setActivePanel(new queuePanel(client))});
this.emoteIcon.addEventListener("click", ()=>{this.client.cPanel.setActivePanel(new emotePanel(client))});
//Header icons
this.aspectLockIcon.addEventListener("click", this.lockAspect.bind(this));
this.showChatIcon.addEventListener("click", ()=>{this.toggleUI()});
this.hideChatIcon.addEventListener("click", ()=>{this.toggleUI()});
this.highSelect.addEventListener("change", this.setHighLevel.bind(this));
this.flairSelect.addEventListener("change", this.setFlair.bind(this));
//Clickdragger/Resize
this.clickDragger.handle.addEventListener("mousedown", this.unlockAspect.bind(this));
window.addEventListener("resize", this.resizeAspect.bind(this));
}
defineListeners(){
this.client.socket.on("chatMessage", this.displayChat.bind(this));
this.client.socket.on("clearChat", this.clearChat.bind(this));
}
clearChat(data){
//If we where passed a user to check
if(data.user != null){
var clearedChats = document.querySelectorAll(`.chat-entry-${data.user}`);
}else{
var clearedChats = document.querySelectorAll('.chat-entry');
}
//For each chat found
clearedChats.forEach((chat) => {
//fuckin' nukem!
chat.remove();
});
}
displayChat(data){
//Create chat-entry span
var chatEntry = document.createElement('span');
chatEntry.classList.add("chat-panel-buffer","chat-entry",`chat-entry-${data.user}`);
//Create high-level label
var highLevel = document.createElement('p');
highLevel.classList.add("chat-panel-buffer","chat-entry-high-level","high-level");
highLevel.innerHTML = `${data.highLevel}`;
chatEntry.appendChild(highLevel);
//Create username label
var userLabel = document.createElement('p');
userLabel.classList.add("chat-panel-buffer","chat-entry-username");
if(data.flair != "classic"){
var flair = `flair-${data.flair}`;
}else{
var flair = this.client.userList.colorMap.get(data.user);
}
//Create color span
var colorSpan = document.createElement('span');
colorSpan.classList.add("chat-entry-flair-span", flair);
colorSpan.innerHTML = `${data.user}`;
userLabel.innerHTML = `${colorSpan.outerHTML}: `;
chatEntry.appendChild(userLabel);
//Create chat body
var chatBody = document.createElement('p');
chatBody.classList.add("chat-panel-buffer","chat-entry-body");
chatEntry.appendChild(chatBody);
this.chatBuffer.appendChild(this.chatPostprocessor.postprocess(chatEntry, data));
//Set size to aspect on launch
this.resizeAspect();
}
catChat(text){
this.chatPrompt.value += text;
this.displayAutocomplete();
}
tokeWith(user){
this.commandPreprocessor.preprocess(user == this.client.user.user ? "!toke up fuckers" : `!toke up ${user}`);
}
send(event){
if((!event || !event.key || event.key == "Enter") && this.chatPrompt.value){
this.commandPreprocessor.preprocess(this.chatPrompt.value);
//Clear our prompt and autocomplete nodes
this.chatPrompt.value = "";
this.autocompletePlaceholder.innerHTML = '';
this.autocompleteDisplay.innerHTML = '';
}
}
displayAutocomplete(event){
//Find current match
const match = this.checkAutocomplete();
//Set placeholder to space out the autocomplete display
//Use text content because it's unescaped, and while this only effects local users, it'll keep someone from noticing and whinging about it
this.autocompletePlaceholder.textContent = this.chatPrompt.value;
//Set the autocomplete display
this.autocompleteDisplay.textContent = match.match.replace(match.word, '');
}
tabComplete(event){
//If we hit tab or this isn't a keyboard event
if(event.key == "Tab" || event.key == null){
//Prevent default action
event.preventDefault();
//return focus to the chat prompt
this.chatPrompt.focus();
//Grab autocompletion match
const match = this.checkAutocomplete();
//If we have a match
if(match.match != ''){
//Autocomplete the current word
this.chatPrompt.value += match.match.replace(match.word, '');
//Clear out the autocomplete display
this.autocompleteDisplay.innerHTML = '';
}
}
}
checkAutocomplete(input = this.chatPrompt.value){
//Rebuild this fucker every time because it really doesn't take that much compute power and emotes/used tokes change
//Worst case we could store it persistantly and update as needed but I think that might be much
const dictionary = this.commandPreprocessor.buildAutocompleteDictionary();
//Split our input by whitespace
const splitInput = input.split(/\s/g);
//Get the current word we're working on
const word = splitInput[splitInput.length - 1];
let matches = [];
//Run through dictionary sets
for(let set of Object.keys(dictionary)){
//Go through the current definitions of the current dictionary set
//I went with a for loop instead of a filter beacuse I wanted to pull the processed definition with pre/postfix
//and also directly push it into a shared array :P
for(let cmd of dictionary[set].cmds){
//Append the proper prefix/postfix to the current command
const definition = (`${dictionary[set].prefix}${cmd[0]}${dictionary[set].postfix}`);
//if definition starts with the current word and the command is enabled
if((word == '' ? false : definition.indexOf(word) == 0) && cmd[1]){
//Add definition to match list
matches.push(definition);
}
}
}
//If we found jack shit
if(matches.length == 0){
//Return jack shit
return {
match: '',
word
};
//If we got something
}else{
//return our top match
return {
match: matches[0],
word
};
}
}
handleClientInfo(data){
this.updateFlairSelect(data.flairList, data.user.flair);
this.updateHighSelect(data.user.highLevel);
}
setHighLevel(event){
const highLevel = event.target.value;
this.client.socket.emit("setHighLevel", {highLevel});
}
setFlair(event){
const flair = event.target.value;
this.client.socket.emit("setFlair", {flair});
}
updateHighSelect(highLevel){
this.highSelect.value = highLevel;
}
updateFlairSelect(flairList, flair){
//clear current flair select
this.flairSelect.innerHTML = "";
//For each flair in flairlist
flairList.forEach((flair) => {
//Create an option
var flairOption = document.createElement('option');
//Set the name and innerHTML
flairOption.value = flair.name;
flairOption.innerHTML = flair.displayName;
//Append it to the select
this.flairSelect.appendChild(flairOption);
});
//Set the selected flair in the UI
this.flairSelect.value = flair;
//Re-style the UI, do this in two seperate steps in-case we're running for the first time and have nothing to replace.
this.flairSelect.className = this.flairSelect.className.replace(/flair-\S*/, "");
this.flairSelect.classList.add(`flair-${flair}`);
}
lockAspect(event){
//prevent the user from breaking shit :P
if(this.chatPanel.style.display != "none"){
this.aspectLock = true;
this.aspectLockIcon.style.display = "none";
this.sizeToAspect();
}
}
unlockAspect(event){
this.aspectLock = false;
this.aspectLockIcon.style.display = "inline";
}
resizeAspect(event){
const playerHidden = this.client.player.playerDiv.style.display == "none";
//If the aspect is locked and the player is hidden
if(this.aspectLock && !playerHidden){
this.sizeToAspect();
//Otherwise
}else{
//Fix the clickDragger on userlist
this.client.userList.clickDragger.fixCutoff();
}
}
sizeToAspect(){
if(this.chatPanel.style.display != "none"){
var targetVidWidth = this.client.player.getRatio() * this.chatPanel.getBoundingClientRect().height;
const targetChatWidth = window.innerWidth - targetVidWidth;
//This should be changeable in settings later on, for now it defaults to 20%
const limit = window.innerWidth * .2;
//Set width to target or 20vh depending on whether or not we've hit the width limit
this.chatPanel.style.flexBasis = targetChatWidth > limit ? `${targetChatWidth}px` : '20vh';
//Fix busted layout
var pageBreak = document.body.scrollWidth - document.body.getBoundingClientRect().width;
this.chatPanel.style.flexBasis = `${this.chatPanel.getBoundingClientRect().width + pageBreak}px`;
//This sometimes gets called before userList ahs been initiated :p
if(this.client.userList != null){
this.client.userList.clickDragger.fixCutoff();
}
}
}
toggleUI(show = !this.chatPanel.checkVisibility()){
if(show){
this.chatPanel.style.display = "flex";
this.showChatIcon.style.display = "none";
this.client.player.hideVideoIcon.style.display = "flex";
this.client.userList.clickDragger.fixCutoff();
}else{
this.chatPanel.style.display = "none";
this.showChatIcon.style.display = "flex";
this.client.player.hideVideoIcon.style.display = "none";
}
}
handleVideoToggle(show){
//If we're enabling the video
if(show){
//Show hide chat icon
this.hideChatIcon.style.display = "flex";
//Re-enable the click dragger
this.clickDragger.enabled = true;
//Lock the chat to aspect ratio of the video, to make sure the chat width isn't breaking shit
this.lockAspect();
//If we're disabling the video
}else{
//Hide hide hide hide hide hide chat icon
this.hideChatIcon.style.display = "none";
//Need to clear the width from the split, or else it doesn't display properly
this.chatPanel.style.flexBasis = "100%";
//Disable the click dragger
this.clickDragger.enabled = false;
}
}
}