canopy/src/app/channel/activeChannel.js

115 lines
4 KiB
JavaScript

/*Canopy - The next generation of stoner streaming software
Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.*/
//local imports
const connectedUser = require('./connectedUser');
const flairModel = require('../../schemas/flairSchema');
const permissionModel = require('../../schemas/permissionSchema');
module.exports = class{
constructor(server, chanDB){
this.server = server;
this.name = chanDB.name;
this.tokeCommands = chanDB.tokeCommands;
//Keeping these in a map was originally a vestige but it's more preformant than an array or object so :P
this.userList = new Map();
}
async handleConnection(userDB, chanDB, socket){
//get current user object from the userlist
var userObj = this.userList.get(userDB.user);
//get channel rank for current user
const chanRank = await chanDB.getChannelRankByUserDoc(userDB);
//If user is already connected
if(userObj){
//Add this socket on to the userobject
userObj.sockets.push(socket.id);
//If the user is joining the channel
}else{
//Grab flair
await userDB.populate('flair');
//Set user object
userObj = new connectedUser(userDB, chanRank, this, socket);
}
//Set user entry in userlist
this.userList.set(userDB.user, userObj);
//if everything looks good, admit the connection to the channel
socket.join(socket.chan);
await userObj.handleConnection(userDB, chanDB, socket)
//Send out the userlist
this.broadcastUserList(socket.chan);
}
handleDisconnect(socket, reason){
//If we have more than one active connection
if(this.userList.get(socket.user.user).sockets.length > 1){
//temporarily store userObj
var userObj = this.userList.get(socket.user.user);
//Filter out disconnecting socket from socket list, and set as current socket list for user
userObj.sockets = userObj.sockets.filter((id) => {
return id != socket.id;
});
//Update the userlist
this.userList.set(socket.user.user, userObj);
}else{
//If this is the last connection for this user, remove them from the userlist
this.userList.delete(socket.user.user);
}
//and send out the filtered list
this.broadcastUserList(socket.chan);
}
broadcastUserList(){
//Create a userlist object with the tokebot user pre-loaded
var userList = [{
user: "Tokebot",
flair: "classic",
highLevel: "∞",
}];
this.userList.forEach((userObj, user) => {
userList.push({
user: user,
flair: userObj.flair,
highLevel: userObj.highLevel
});
});
this.server.io.in(this.name).emit("userList", userList);
}
async broadcastChanEmotes(chanDB){
//if we wherent handed a channel document
if(chanDB == null){
//Pull it based on channel name
chanDB = await channelModel.findOne({name: this.name});
}
//Get emote list from channel document
const emoteList = chanDB.getEmotes();
//Broadcast that sumbitch
this.server.io.in(this.name).emit('chanEmotes', emoteList);
}
}