canopy/www/js/channel/commandPreprocessor.js

127 lines
4.1 KiB
JavaScript

class commandPreprocessor{
constructor(client){
this.client = client;
this.commandProcessor = new commandProcessor(client);
this.emotes = {
site: [],
chan: [],
personal: []
}
//define listeners
this.defineListeners();
}
defineListeners(){
//When we receive site-wide emote list
this.client.socket.on("siteEmotes", this.setSiteEmotes.bind(this));
}
preprocess(command){
//Set command and sendFlag
this.command = command;
this.sendFlag = true;
this.processLocalCommand();
if(this.sendFlag){
this.message = command;
this.processEmotes();
this.processLinks();
this.sendRemoteCommand();
}
}
processLocalCommand(){
//Create an empty array to hold the command
this.commandArray = [];
//Split string by words
this.commandArray = this.command.split(/\b/g);//Split by word-borders
this.argumentArray = this.command.match(/\b\w+\b/g);//Match by words surrounded by borders
//If this is a local command
if(this.commandArray[0] == '/'){
//If the command exists
if(this.argumentArray != null && this.commandProcessor[this.argumentArray[0].toLowerCase()] != null){
//Don't send it to the server
this.sendFlag = false;
//Call the command with the argument array
this.commandProcessor[this.argumentArray[0].toLowerCase()](this.argumentArray, this.commandArray);
}
}
}
processEmotes(){
//Does checking each word for an emote use more or less cycles than running replace against each emote?
//Not sure, but it's sure as fuck easier to write it that way lmao
this.emotes.site.forEach((emote) => {
this.message = this.message.replaceAll(`[${emote.name}]`, emote.link);
});
}
processLinks(){
//Strip out file seperators in-case the user is being a smart-ass
this.message = this.message.replaceAll('␜','');
//Split message by links
var splitMessage = this.message.split(/(https?:\/\/[^\s]+)/g);
//Create an empty array to hold links
this.links = [];
splitMessage.forEach((chunk, chunkIndex) => {
if(chunk.match(/(https?:\/\/[^\s]+)/g)){
//I looked online for obscure characters that no one would use to prevent people from chatting embed placeholders
//Then I found this fucker, turns out it's literally made for the job lmao (even if it was originally intended for paper/magnetic tape)
//Replace link with indexed placeholder
splitMessage[chunkIndex] = `${this.links.length}`
//push current chunk as link
this.links.push(chunk);
}
});
//Join the message back together
this.message = splitMessage.join('');
}
sendRemoteCommand(){
this.client.socket.emit("chatMessage",{msg: this.message, links: this.links});
}
setSiteEmotes(data){
this.emotes.site = data;
}
getEmoteByLink(link){
//Create an empty variable to hold the found emote
var foundEmote = null;
//For every site-wide emote
this.emotes.site.forEach((emote) => {
//if we found a match
if(emote.link == link){
//return the match
foundEmote = emote;
}
});
return foundEmote;
}
}
class commandProcessor{
constructor(client){
this.client = client
}
high(argumentArray){
//If we have an argument
if(argumentArray[1]){
//Use it to set our high level
//Technically this is less of a local command than it would be if it where telling the select to do this
//but TTN used to treat this as a local command so fuck it
this.client.socket.emit("setHighLevel", {highLevel: argumentArray[1]});
}
}
}