309 lines
14 KiB
HTML
309 lines
14 KiB
HTML
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<title>JSDoc: Source: app/channel/tokebot.js</title>
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<h1 class="page-title">Source: app/channel/tokebot.js</h1>
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<pre class="prettyprint source linenums"><code>/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//Local Imports
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const tokeCommandModel = require('../../schemas/tokebot/tokeCommandSchema');
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const {userModel} = require('../../schemas/user/userSchema');
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const statSchema = require('../../schemas/statSchema');
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/**
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* Class containing global server-side tokebot logic
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*/
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class tokebot{
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/**
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* Instantiates a tokebot object
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* @param {channelManager} server - Parent Server Object
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* @param {chatHandler} chatHandler - Parent Chat Handler Object
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*/
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constructor(server, chatHandler){
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/**
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* Parent Server Object
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*/
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this.server = server;
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/**
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* Parent Chat Handler
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*/
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this.chatHandler = chatHandler;
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/**
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* Toke Timer
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*/
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this.tokeTimer = null;
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/**
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* Cooldown Timer
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*/
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this.cooldownTimer = null;
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/**
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* Toke time
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*/
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this.tokeTime = 60;
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/**
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* Cooldown Time
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*/
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this.cooldownTime = 120;
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/**
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* Toke Counter
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*/
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this.tokeCounter = 0;
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/**
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* Cooldown Counter
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*/
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this.cooldownCounter = 0;
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/**
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* List of current tokers
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*/
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this.tokers = new Map();
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//Load in toke commands from the DB
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this.refreshCommands();
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}
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/**
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* Reloads toke commands from DB into RAM-based toke command store
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*/
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async refreshCommands(){
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//Pull Command Strings from DB
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this.tokeCommands = await tokeCommandModel.getCommandStrings();
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}
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/**
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* Processes toke commands from Command Pre-Processor
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* @param {Object} commandObj - Object representing a single given command/chat request, passed down from the Command Pre-Processor
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* @returns {Boolean} True if the toke is an invalid toke command (tells Command Pre-Processor to send command as chat)
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*/
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tokeProcessor(commandObj){
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//Check for site-wide toke commands
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if(this.tokeCommands.indexOf(commandObj.argumentArray[0].toLowerCase()) != -1){
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//Seems lame to set a bool in an if statement but this would've made a really ugly turinary
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var foundToke = true;
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}else if(commandObj.argumentArray[0].toLowerCase() == 'r'){
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//Find the users active channel
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const activeChan = this.server.activeChannels.get(commandObj.socket.chan);
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//Combile site-wide and channel tokes into one list
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const tokeList = this.tokeCommands.concat(activeChan.tokeCommands);
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//Pick a random number between 0 and one less than the number of tokes
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const foundIndex = Math.round(Math.random() * (tokeList.length - 1));
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//Set override command argument 0 w/ the found toke
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commandObj.argumentArray[0] = tokeList[foundIndex];
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//throw toke flag
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var foundToke = true;
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}else{
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//Find the users active channel
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const activeChan = this.server.activeChannels.get(commandObj.socket.chan);
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//Check if they're using a channel-only toke
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//This should be safe to do without a null check but someone prove me wrong lmao
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var foundToke = (activeChan.tokeCommands.indexOf(commandObj.argumentArray[0].toLowerCase()) != -1);
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}
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//If we found a toke
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if(foundToke){
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//If there is no active toke or cooldown (new toke)
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if(this.tokeTimer == null && this.cooldownTimer == null){
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//Call-out toke start
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this.chatHandler.relayTokeCallout(`A group toke has been started by ${commandObj.socket.user.user} from #${commandObj.socket.chan}! We'll be taking a toke in 60 seconds - join in by posting !${commandObj.argumentArray[0]}`);
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//Set a full minute on our toke timer
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this.tokeCounter = this.tokeTime;
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//Add the toking user to the tokers map
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this.tokers.set(commandObj.socket.user.user, commandObj.argumentArray[0].toLowerCase());
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//kick-off the count-down
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this.tokeTimer = setTimeout(this.countdown.bind(this), 1000)
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//If the tokeTimer is popping but the cooldownTimer has fucked off (a toke is in progress)
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}else if(this.cooldownTimer == null){
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//look for user in tokers map
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const foundToker = this.tokers.get(commandObj.socket.user.user);
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//if the user has not yet joined the toke
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if(foundToker == null){
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//Call-out toke join
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this.chatHandler.relayTokeCallout(`${commandObj.socket.user.user} has joined the toke from #${commandObj.socket.chan}! Post !${commandObj.argumentArray[0]} to take part!`);
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//Add the toking user to the tokers map
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this.tokers.set(commandObj.socket.user.user, commandObj.argumentArray[0].toLowerCase());
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//If the user is already in the toke
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}else{
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//Tell them to fuck off
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this.chatHandler.relayTokeWhisper(commandObj.socket, "You're already taking part in this toke!");
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}
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//Otherwise (there isn't a toke timer, but there is a cooldown timer. AKA: we're in cooldown)
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}else{
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//if the cooldownTimer exists (we're cooling down the toke)
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this.chatHandler.relayTokeWhisper(commandObj.socket, `Please wait ${this.cooldownCounter} seconds before starting a new group toke.`);
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}
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//Toke command found, and there isn't any extra text, don't send as chat (re-create fore.st tokebot behaviour)
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return (commandObj.command != `!${commandObj.argumentArray[0]}` && commandObj.command != '!r');
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}else{
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//No toke found, send it down the line, because shaming the user is funny
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return true;
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}
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}
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/**
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* Called each second during the toke. Handles decrementing the timer variable, and countdown end logic.
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*/
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countdown(){
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//If we're in the last three seconds
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if(this.tokeCounter <= 3 && this.tokeCounter > 0){
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//Callout the last three seconds
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this.chatHandler.relayTokeCallout(`${this.tokeCounter}...`);
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//if the toke is over
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}else if(this.tokeCounter < 0){
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//if we had multiple tokers
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if(this.tokers.size > 1){
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//call out the toke
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this.chatHandler.relayTokeCallout(`Take a toke ${Array.from(this.tokers.keys()).join(', ')}! ${this.tokers.size} tokers!`);
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//if we only had one toker
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}else{
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//call out the solo toke
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this.chatHandler.relayTokeCallout(`Take a toke ${Array.from(this.tokers.keys())[0]}.`);
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}
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//Asynchronously tattoo the toke into the users documents within the database so that tokebot doesn't have to wait or worry about DB transactions
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userModel.tattooToke(this.tokers);
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//Do the same for the global stat schema
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statSchema.tattooToke(this.tokers);
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//Set the toke cooldown
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this.cooldownCounter = this.cooldownTime;
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this.cooldownTimer = setTimeout(this.cooldown.bind(this), 1000);
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//Empty out the tokers array
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this.tokers = new Map;
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//Null out our timer
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this.tokeTimer = null;
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//return the function before it can continue
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return;
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}
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//Decrement toke time
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this.tokeCounter--;
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//try again in another second
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this.tokeTimer = setTimeout(this.countdown.bind(this), 1000)
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}
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/**
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* This method seems to be a vestage from a bygone era. We should remove it after documenting shit.
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* I would now, but I don't want to break shit in a comment-only commit.
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*/
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async asyncFinisher(){
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//Grab a copy of the tokers map before it gets cleared out
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const tokers = this.tokers;
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//we need to wait for this so we don't send used tokes pre-maturely
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await userModel.tattooToke(tokers);
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}
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/**
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* Runs every second for 60 seconds after a toke
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*/
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cooldown(){
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//If the cooldown timer isn't over
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if(this.cooldownCounter > 0){
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//Decrement toke time
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this.cooldownCounter--;
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//try again in another second
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this.cooldownTimer = setTimeout(this.cooldown.bind(this), 1000);
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//If the cooldown is over
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}else{
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//Null out the cooldown timer
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this.cooldownTimer = null;
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}
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}
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/**
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* Resets toke cooldowns early upon authorized request
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*/
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resetToke(){
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//Set cooldown to 0
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this.cooldownCounter = 0;
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//Null out the timer
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this.cooldownTimer = null;
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}
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}
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module.exports = tokebot;</code></pre>
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</article>
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</section>
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</div>
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<nav>
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="activeChannel.html">activeChannel</a></li><li><a href="channelManager.html">channelManager</a></li><li><a href="chat.html">chat</a></li><li><a href="chatBuffer.html">chatBuffer</a></li><li><a href="chatHandler.html">chatHandler</a></li><li><a href="commandPreprocessor.html">commandPreprocessor</a></li><li><a href="commandProcessor.html">commandProcessor</a></li><li><a href="connectedUser.html">connectedUser</a></li><li><a href="media.html">media</a></li><li><a href="playlistHandler.html">playlistHandler</a></li><li><a href="queue.html">queue</a></li><li><a href="queuedMedia.html">queuedMedia</a></li><li><a href="tokebot.html">tokebot</a></li></ul><h3>Global</h3><ul><li><a href="global.html#authenticateSession">authenticateSession</a></li><li><a href="global.html#cache">cache</a></li><li><a href="global.html#channelBanSchema">channelBanSchema</a></li><li><a href="global.html#channelPermissionSchema">channelPermissionSchema</a></li><li><a href="global.html#channelSchema">channelSchema</a></li><li><a href="global.html#chatSchema">chatSchema</a></li><li><a href="global.html#comparePassword">comparePassword</a></li><li><a href="global.html#daysToExpire">daysToExpire</a></li><li><a href="global.html#emailChangeSchema">emailChangeSchema</a></li><li><a href="global.html#emoteSchema">emoteSchema</a></li><li><a href="global.html#escapeRegex">escapeRegex</a></li><li><a href="global.html#failedAttempts">failedAttempts</a></li><li><a href="global.html#fetchMetadata">fetchMetadata</a></li><li><a href="global.html#fetchVideoMetadata">fetchVideoMetadata</a></li><li><a href="global.html#fetchYoutubeMetadata">fetchYoutubeMetadata</a></li><li><a href="global.html#fetchYoutubePlaylistMetadata">fetchYoutubePlaylistMetadata</a></li><li><a href="global.html#flairSchema">flairSchema</a></li><li><a href="global.html#genCaptcha">genCaptcha</a></li><li><a href="global.html#getLoginAttempts">getLoginAttempts</a></li><li><a href="global.html#getMediaType">getMediaType</a></li><li><a href="global.html#hashIP">hashIP</a></li><li><a href="global.html#hashPassword">hashPassword</a></li><li><a href="global.html#kickoff">kickoff</a></li><li><a href="global.html#killSession">killSession</a></li><li><a href="global.html#lifetime">lifetime</a></li><li><a href="global.html#mailem">mailem</a></li><li><a href="global.html#markLink">markLink</a></li><li><a href="global.html#maxAttempts">maxAttempts</a></li><li><a href="global.html#mediaSchema">mediaSchema</a></li><li><a href="global.html#passwordResetSchema">passwordResetSchema</a></li><li><a href="global.html#permissionSchema">permissionSchema</a></li><li><a href="global.html#playlistMediaProperties">playlistMediaProperties</a></li><li><a href="global.html#playlistSchema">playlistSchema</a></li><li><a href="global.html#processExpiredAttempts">processExpiredAttempts</a></li><li><a href="global.html#queuedProperties">queuedProperties</a></li><li><a href="global.html#rankEnum">rankEnum</a></li><li><a href="global.html#refreshRawLink">refreshRawLink</a></li><li><a href="global.html#schedule">schedule</a></li><li><a href="global.html#securityCheck">securityCheck</a></li><li><a href="global.html#sendAddressVerification">sendAddressVerification</a></li><li><a href="global.html#spent">spent</a></li><li><a href="global.html#statSchema">statSchema</a></li><li><a href="global.html#throttleAttempts">throttleAttempts</a></li><li><a href="global.html#tokeCommandSchema">tokeCommandSchema</a></li><li><a href="global.html#transporter">transporter</a></li><li><a href="global.html#typeEnum">typeEnum</a></li><li><a href="global.html#userBanSchema">userBanSchema</a></li><li><a href="global.html#userSchema">userSchema</a></li><li><a href="global.html#verify">verify</a></li><li><a href="global.html#yankMedia">yankMedia</a></li><li><a href="global.html#ytdlpFetch">ytdlpFetch</a></li></ul>
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