canopy/src/app/channel/tokebot.js

258 lines
9.5 KiB
JavaScript

/*Canopy - The next generation of stoner streaming software
Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.*/
//Local Imports
const tokeCommandModel = require('../../schemas/tokebot/tokeCommandSchema');
const tokeModel = require('../../schemas/tokebot/tokeSchema');
const {userModel} = require('../../schemas/user/userSchema');
/**
* Class containing global server-side tokebot logic
*/
class tokebot{
/**
* Instantiates a tokebot object
* @param {channelManager} server - Parent Server Object
* @param {chatHandler} chatHandler - Parent Chat Handler Object
*/
constructor(server, chatHandler){
/**
* Parent Server Object
*/
this.server = server;
/**
* Parent Chat Handler
*/
this.chatHandler = chatHandler;
/**
* Toke Timer
*/
this.tokeTimer = null;
/**
* Cooldown Timer
*/
this.cooldownTimer = null;
/**
* Toke time
*/
this.tokeTime = 60;
/**
* Cooldown Time
*/
this.cooldownTime = 120;
/**
* Toke Counter
*/
this.tokeCounter = 0;
/**
* Cooldown Counter
*/
this.cooldownCounter = 0;
/**
* List of current tokers
*/
this.tokers = new Map();
//Load in toke commands from the DB
this.refreshCommands();
}
/**
* Reloads toke commands from DB into RAM-based toke command store
*/
async refreshCommands(){
//Pull Command Strings from DB
this.tokeCommands = await tokeCommandModel.getCommandStrings();
}
/**
* Processes toke commands from Command Pre-Processor
* @param {Object} commandObj - Object representing a single given command/chat request, passed down from the Command Pre-Processor
* @returns {Boolean} True if the toke is an invalid toke command (tells Command Pre-Processor to send command as chat)
*/
tokeProcessor(commandObj){
//Check for site-wide toke commands
if(this.tokeCommands.indexOf(commandObj.argumentArray[0].toLowerCase()) != -1){
//Seems lame to set a bool in an if statement but this would've made a really ugly turinary
var foundToke = true;
}else if(commandObj.argumentArray[0].toLowerCase() == 'r'){
//Find the users active channel
const activeChan = this.server.activeChannels.get(commandObj.socket.chan);
//Combile site-wide and channel tokes into one list
const tokeList = this.tokeCommands.concat(activeChan.tokeCommands);
//Pick a random number between 0 and one less than the number of tokes
const foundIndex = Math.round(Math.random() * (tokeList.length - 1));
//Set override command argument 0 w/ the found toke
commandObj.argumentArray[0] = tokeList[foundIndex];
//throw toke flag
var foundToke = true;
}else{
//Find the users active channel
const activeChan = this.server.activeChannels.get(commandObj.socket.chan);
//Check if they're using a channel-only toke
//This should be safe to do without a null check but someone prove me wrong lmao
var foundToke = (activeChan.tokeCommands.indexOf(commandObj.argumentArray[0].toLowerCase()) != -1);
}
//If we found a toke
if(foundToke){
//If there is no active toke or cooldown (new toke)
if(this.tokeTimer == null && this.cooldownTimer == null){
//Call-out toke start
this.chatHandler.relayTokeCallout(`A group toke has been started by ${commandObj.socket.user.user} from #${commandObj.socket.chan}! We'll be taking a toke in 60 seconds - join in by posting !${commandObj.argumentArray[0]}`);
//Set a full minute on our toke timer
this.tokeCounter = this.tokeTime;
//Add the toking user to the tokers map
this.tokers.set(commandObj.socket.user.user, commandObj.argumentArray[0].toLowerCase());
//kick-off the count-down
this.tokeTimer = setTimeout(this.countdown.bind(this), 1000)
//If the tokeTimer is popping but the cooldownTimer has fucked off (a toke is in progress)
}else if(this.cooldownTimer == null){
//look for user in tokers map
const foundToker = this.tokers.get(commandObj.socket.user.user);
//if the user has not yet joined the toke
if(foundToker == null){
//Call-out toke join
this.chatHandler.relayTokeCallout(`${commandObj.socket.user.user} has joined the toke from #${commandObj.socket.chan}! Post !${commandObj.argumentArray[0]} to take part!`);
//Add the toking user to the tokers map
this.tokers.set(commandObj.socket.user.user, commandObj.argumentArray[0].toLowerCase());
//If the user is already in the toke
}else{
//Tell them to fuck off
this.chatHandler.relayTokeWhisper(commandObj.socket, "You're already taking part in this toke!");
}
//Otherwise (there isn't a toke timer, but there is a cooldown timer. AKA: we're in cooldown)
}else{
//if the cooldownTimer exists (we're cooling down the toke)
this.chatHandler.relayTokeWhisper(commandObj.socket, `Please wait ${this.cooldownCounter} seconds before starting a new group toke.`);
}
//Toke command found, and there isn't any extra text, don't send as chat (re-create fore.st tokebot behaviour)
return (commandObj.command != `!${commandObj.argumentArray[0]}` && commandObj.command != '!r');
}else{
//No toke found, send it down the line, because shaming the user is funny
return true;
}
}
/**
* Called each second during the toke. Handles decrementing the timer variable, and countdown end logic.
*/
countdown(){
//If we're in the last three seconds
if(this.tokeCounter <= 3 && this.tokeCounter > 0){
//Callout the last three seconds
this.chatHandler.relayTokeCallout(`${this.tokeCounter}...`);
//if the toke is over
}else if(this.tokeCounter < 0){
//if we had multiple tokers
if(this.tokers.size > 1){
//call out the toke
this.chatHandler.relayTokeCallout(`Take a toke ${Array.from(this.tokers.keys()).join(', ')}! ${this.tokers.size} tokers!`);
//if we only had one toker
}else{
//call out the solo toke
this.chatHandler.relayTokeCallout(`Take a toke ${Array.from(this.tokers.keys())[0]}.`);
}
//Asynchronously tattoo the toke into the users documents within the database so that tokebot doesn't have to wait or worry about DB transactions
userModel.tattooToke(this.tokers);
//Do the same for the global toke statistics collection
tokeModel.tattooToke(this.tokers);
//Set the toke cooldown
this.cooldownCounter = this.cooldownTime;
this.cooldownTimer = setTimeout(this.cooldown.bind(this), 1000);
//Empty out the tokers array
this.tokers = new Map;
//Null out our timer
this.tokeTimer = null;
//return the function before it can continue
return;
}
//Decrement toke time
this.tokeCounter--;
//try again in another second
this.tokeTimer = setTimeout(this.countdown.bind(this), 1000)
}
/**
* This method seems to be a vestage from a bygone era. We should remove it after documenting shit.
* I would now, but I don't want to break shit in a comment-only commit.
*/
async asyncFinisher(){
//Grab a copy of the tokers map before it gets cleared out
const tokers = this.tokers;
//we need to wait for this so we don't send used tokes pre-maturely
await userModel.tattooToke(tokers);
}
/**
* Runs every second for 60 seconds after a toke
*/
cooldown(){
//If the cooldown timer isn't over
if(this.cooldownCounter > 0){
//Decrement toke time
this.cooldownCounter--;
//try again in another second
this.cooldownTimer = setTimeout(this.cooldown.bind(this), 1000);
//If the cooldown is over
}else{
//Null out the cooldown timer
this.cooldownTimer = null;
}
}
/**
* Resets toke cooldowns early upon authorized request
*/
resetToke(){
//Set cooldown to 0
this.cooldownCounter = 0;
//Null out the timer
this.cooldownTimer = null;
}
}
module.exports = tokebot;