171 lines
6.4 KiB
JavaScript
171 lines
6.4 KiB
JavaScript
/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//NPM Imports
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const validator = require('validator');//No express here, so regular validator it is!
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//Local Imports
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const linkUtils = require('../utils/linkUtils');
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/**
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* Class containing global server-side chat/command pre-processing logic
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*/
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class chatPreprocessor{
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/**
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* Instantiates a commandPreprocessor object
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* @param {channelManager} server - Parent Server Object
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* @param {chatHandler} chatHandler - Parent Chat Handler Object
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*/
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constructor(server, chatHandler, commandProcessor, tokebot){
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/**
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* Parent Server Object
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*/
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this.server = server;
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/**
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* Parent Chat Handler Object
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*/
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this.chatHandler = chatHandler;
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/**
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* Child Command Processor Object. Contains functions named after commands.
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*/
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this.commandProcessor = commandProcessor;
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/**
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* Child Tokebot Object
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*/
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this.tokebot = tokebot;
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}
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/**
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* Ingests a command/chat request from Chat Handler and pre-processes and processes it accordingly
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* @param {Socket} socket - Socket we're receiving the request from
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* @param {Object} data - Event payload
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*/
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async preprocess(socket, data){
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//Set command object
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const commandObj = {
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socket,
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sendFlag: true,
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rawData: data,
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chatType: 'chat'
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}
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//If we don't pass sanatization/validation turn this car around
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if(!this.sanatizeCommand(commandObj)){
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return;
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}
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//split the command
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this.splitCommand(commandObj);
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//Process the command
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await this.processServerCommand(commandObj);
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//If we're going to relay this command as a message, continue on to chat processing
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if(commandObj.sendFlag){
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//Prep the message
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await this.prepMessage(commandObj);
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//Send the chat
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this.sendChat(commandObj);
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}
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}
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/**
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* Sanatizes and Validates a single user chat message/command
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* @param {Object} commandObj - Object representing a single given command/chat request
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* @returns {Boolean} false if Command/Message is too long to send
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*/
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sanatizeCommand(commandObj){
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//Trim and Sanatize for XSS
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commandObj.command = validator.trim(validator.escape(commandObj.rawData.msg));
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//Return whether or not the shit was long enough
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return (validator.isLength(commandObj.rawData.msg, {min: 1, max: 255}));
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}
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/**
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* Splits raw chat/command data into seperate arrays, one by word-borders and words surrounded by word-borders
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* These arrays are used to handle further command/chat processing
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* @param {Object} commandObj - Object representing a single given command/chat request
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*/
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splitCommand(commandObj){
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//Split string by words
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commandObj.commandArray = commandObj.command.split(/\b/g);//Split by word-borders
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commandObj.argumentArray = commandObj.command.match(/\b\w+\b/g);//Match by words surrounded by borders
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}
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/**
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* Uses the server's Command Processor object to process the chat/command request.
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* @param {Object} commandObj - Object representing a single given command/chat request
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*/
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async processServerCommand(commandObj){
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//If the raw message starts with '!' (skip commands that start with whitespace so people can send example commands in chat)
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if(commandObj.rawData.msg[0] == '!'){
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//if it isn't just an exclimation point, and we have a real command
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if(commandObj.argumentArray != null){
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//If the command processor knows what to do with whatever the fuck the user sent us
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if(this.commandProcessor[commandObj.argumentArray[0].toLowerCase()] != null){
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//Process the command and use the return value to set the sendflag (true if command valid)
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commandObj.sendFlag = await this.commandProcessor[commandObj.argumentArray[0].toLowerCase()](commandObj, this);
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}else{
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//Process as toke command if we didnt get a match from the standard server-side command processor
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commandObj.sendFlag = await this.tokebot.tokeProcessor(commandObj);
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}
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}
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}
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}
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/**
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* Iterates through links in message and marks them by link type for later use by client-side post-processing
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* @param {Object} commandObj - Object representing a single given command/chat request
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*/
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async markLinks(commandObj){
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//Setup the links array
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commandObj.links = [];
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//For each link sent from the client
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//this.rawData.links.forEach((link) => {
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for (const link of commandObj.rawData.links){
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//Add a marked link object to our links array
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commandObj.links.push(await linkUtils.markLink(link));
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}
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}
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/**
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* Re-creates message string from processed Command Array
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* @param {Object} commandObj - Object representing a single given command/chat request
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*/
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async prepMessage(commandObj){
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//Create message from commandArray
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commandObj.message = commandObj.commandArray.join('').trimStart();
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//Validate links and mark them by embed type
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await this.markLinks(commandObj);
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}
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/**
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* Relays chat to channel via parent Chat Handler object
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* @param {Object} commandObj - Object representing a single given command/chat request
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*/
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sendChat(commandObj){
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//FUCKIN' SEND IT!
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this.chatHandler.relayUserChat(commandObj.socket, commandObj.message, commandObj.chatType, commandObj.links);
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}
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}
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module.exports = chatPreprocessor; |