174 lines
9.1 KiB
HTML
174 lines
9.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<title>JSDoc: Source: schemas/emoteSchema.js</title>
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<h1 class="page-title">Source: schemas/emoteSchema.js</h1>
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<section>
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<article>
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<pre class="prettyprint source linenums"><code>/*Canopy - The next generation of stoner streaming software
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Copyright (C) 2024-2025 Rainbownapkin and the TTN Community
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.*/
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//NPM Imports
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const {mongoose} = require('mongoose');
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//Local Imports
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const defaultEmote = require("../../defaultEmotes.json");
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const server = require('../server');
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/**
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* "Enum" for emote type property
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*/
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const typeEnum = ["image", "video"];
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/**
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* DB Schema for documents represnting site-wide emotes
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*/
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const emoteSchema = new mongoose.Schema({
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name:{
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type: mongoose.SchemaTypes.String,
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required: true,
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maxLength: 14,
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},
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link:{
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type: mongoose.SchemaTypes.String,
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required: true
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},
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type:{
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type: mongoose.SchemaTypes.String,
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required: true,
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enum: typeEnum,
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default: typeEnum[0]
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}
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});
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/**
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* Post-Save function, ensures all new emotes are broadcastes to actively connected clients
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*/
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emoteSchema.post('save', async function (next){
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//broadcast updated emotes
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server.channelManager.broadcastSiteEmotes();
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});
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/**
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* Post-Delete function, ensures all deleted emotes are removed from actively connected clients
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*/
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emoteSchema.post('deleteOne', {document: true}, async function (next){
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//broadcast updated emotes
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server.channelManager.broadcastSiteEmotes();
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});
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//statics
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/**
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* Loads un-loaded emotes from defaultEmotes.json
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*/
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emoteSchema.statics.loadDefaults = async function(){
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//Make sure registerEmote function is happy
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const _this = this;
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//Ensure default comes first (.bind(this) doesn't seem to work here...)
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await registerEmote(defaultEmote.default);
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//For each entry in the defaultEmote.json file
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defaultEmote.array.forEach(registerEmote);
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async function registerEmote(emote){
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try{
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//Look for emote matching the one from our file
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const foundEmote = await _this.findOne({name: emote.name});
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//if the emote doesn't exist
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if(!foundEmote){
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const emoteDB = await _this.create(emote);
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console.log(`Loading default emote [${emote.name}] into DB from defaultEmote.json`);
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}
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}catch(err){
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if(emote != null){
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console.log(`Error loading emote [${emote.name}]:`);
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}else{
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console.log("Error, null emote:");
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}
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}
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}
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}
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/**
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* Generates a network-friendly browser-digestable list of emotes
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* @returns {Object} - network-friendly browser-digestable list of emotes
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*/
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emoteSchema.statics.getEmotes = async function(){
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//Create an empty array to hold our emote list
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const emoteList = [];
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//Pull emotes from database
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const emoteDB = await this.find({});
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emoteDB.forEach((emote) => {
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emoteList.push({
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name: emote.name,
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link: emote.link,
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type: emote.type
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});
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});
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return emoteList;
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}
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emoteSchema.statics.typeEnum = typeEnum;
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module.exports = mongoose.model("emote", emoteSchema);</code></pre>
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</article>
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</section>
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Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Sat Sep 06 2025 00:47:13 GMT-0400 (Eastern Daylight Time)
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