Browsers which don't support CyTube's limited subset of
generally-supported codecs probably aren't worth warning about.
1Mbps is way too low of a threshold to warn about bandwidth, but even if
the threshold for warning were raised, it's probably still not that
useful.
The use of the channel library as a cache for metadata to avoid
re-requesting metadata for known media is an optimization that dates
back to 1.0. However, it doesn't have any TTL, is prone to bugs, and is
of dubious value.
This commit ignores the results of the library check when queueing a new
video, opting to always re-request the metadata. This fixes a few bugs:
* Google Drive metadata being lost when storing in library
* Streamable metadata being lost when storing in library
* Videos in the channel library that are now unavailable on their
source website being queueable and then failing to play (e.g. deleted
YouTube videos).
In its place, a small fail-open check is left behind to emit metric
counters on how many queues would have been cache-hits, to provide
insight into whether a proper caching solution (i.e. one not tacked on
top of the library) would be worth pursuing or not. This will be
removed eventually.
Fixes#681. Technically, resending the entire userlist is not
necessary; it would be sufficient to resent setUserMeta, but there's not
currently a bulk frame for that so sending the userlist is probably more
efficient.
Instead of emitting frames to each individual socket, group them into
socket.io rooms of people who can see hidden poll results and people who
can't, then just do 2 broadcasts.
If clients call it quickly in succession with large playlists, it can
cause node to get stuck stringifying socket.io frames and cause an out
of memory crash.
CyTube has been crashing recently due to things attempting to release
the reference after the channel was already closed (apparently the
uncaughtException handler isn't called for this?). This newer
implementation keeps track of what is ref'ing and unref'ing it, so it
can log an error if it detects a discrepancy.
Also changed the server to not delete the refCounter field from the
channel when it's unloaded, so that should reduce the number of errors
stemming from it being null/undefined.
If two people tried to play the same playlist item, before the playlist updated, it would delete instead of playing.
The same would also happen if the play button was double-clicked instead of single-clicked.
Also, the active item's play button functioned as a delete button.
Fully tested. Still removes the item (if it was added as temporary) when it finishes playing, or if the play button of a *different* item is clicked.