We're already using a separate namespace for PM's, and are planning another for games. We should make a base aux-server class that exists as a child-server to the channel manager with it's own…
In a fucked up way it might be easier to give channels a second room (channel-queue).
Maybe it makes more sense than it's own name space since channels will be tied together, and clients have…
Currently experimenting with whether or not the solution above is worth the extra authentication upon connection...
per-user per-perm rank checks for queueing actions are more easily implemented in the main channel namespace as that has easier access to relevant user information.
At that same time, looping…
Remember me tokens now nuked upon full account logout: bc0657a702 Cleaned up remember-me error handling: d874f5e2da
Remember Me Tokens Complete.
Remember me tokens now nuked upon full account logout: bc0657a702 Cleaned up remember-me error handling: d874f5e2da
Remember Me Tokens Complete.
Server now deletes associated remember-me token on user requested log-outs: 1d5a087d79
Old keys are cleared on next login, to prevent doubled keys, and to allow users to who un-check 'remember me' to delete their token: e00e5a608b
We should still implement rememberme cookie…