Started work on syncronizing seperated audio and video tracks into back into one player: a59b6d0e19
We should work on a temporary interval that checks to see if audio isn't in sync with video.…
NOTE IACDN setting and youtube rawlink refresh where both disabled for ease of transition.
REMEMBER TO RE-ENABLE THESE FEATURES LATER!!!!!
rawLink maps will be generated and stored as 2D arrays on the server-side for ease of transmission.
These are considered temporary server data and a lot more important to the client.
Scratch that, we're going w/ maps since formats start with numbers, making this not so-great for hash tables.
It'll be worth the flexibility for value key names.
Working on implementing rawLink media object property as an object containing three sub-objects: audio, video, and combo.
Each containing links to audio/video files/streams. Using sub-objects…
Looks like youtube's no longa serving good ol' format 18 (720p30 h.264 W/ audio, AKA, ol' reliable).
This is a fucking pain in the ass, and it looks like we'll have to hack together and sync a…
Moving currently playing items to an invalid spot in the schedule no longer creates ghost items: 349a6b82aa
Fixed queue rendering issue by changing server-side behavior around queue broadcasting: a1f0824330
Fixed out of order queues being sent off to clients: dd66601f0d